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Subject: Re: CM9000 Annoyance -- CPU used when not playing game!

Author: John Merlino

Date: 09:05:19 09/07/02

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On September 07, 2002 at 03:06:34, Roy Brunjes wrote:

>An annoying thing about CM9000 is that when you go to the Game Room (for
>example), immediately the CPU is used 100% even though a game has not yet
>started.  Try it -- click New Game and see that even before your (White's) first
>move, the CPU is 100% used.
>
>This is poor design in my opinion ... it means that I must exit CM 9000 each
>time I want to temporarily go do something else otherwise my system is S-L-O-W
>due to CM9000 eating all the CPU cycles...
>
>Roy

This is not a bug, nor is it a problem. The default windows that are made
available when you first go to the Game Room include either or both of the
Mentor Lines and/or Visual Thinking windows. If either of these two windows is
visible, then a mentor engine instance will be launched. It is this engine that
is running when you first go to the Game Room. If you don't like it, close the
windows and the mentor engine will be shut down.

(Exception: if the Visual Thinking window is visible, and the Mentor Lines
window is NOT visible, then a mentor engine instance will only be launched if
the "Mentor" button is selected. Otherwise, you will see the data from the White
or Black player, depending on which of these buttons is selected).

All of this is covered in the manual and ReadMe.

jm



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