Author: John Merlino
Date: 09:20:14 09/07/02
Go up one level in this thread
On September 07, 2002 at 12:12:33, Roy Brunjes wrote: >On September 07, 2002 at 12:05:19, John Merlino wrote: > >>On September 07, 2002 at 03:06:34, Roy Brunjes wrote: >> >>>An annoying thing about CM9000 is that when you go to the Game Room (for >>>example), immediately the CPU is used 100% even though a game has not yet >>>started. Try it -- click New Game and see that even before your (White's) first >>>move, the CPU is 100% used. >>> >>>This is poor design in my opinion ... it means that I must exit CM 9000 each >>>time I want to temporarily go do something else otherwise my system is S-L-O-W >>>due to CM9000 eating all the CPU cycles... >>> >>>Roy >> >>This is not a bug, nor is it a problem. The default windows that are made >>available when you first go to the Game Room include either or both of the >>Mentor Lines and/or Visual Thinking windows. If either of these two windows is >>visible, then a mentor engine instance will be launched. It is this engine that >>is running when you first go to the Game Room. If you don't like it, close the >>windows and the mentor engine will be shut down. >> >>(Exception: if the Visual Thinking window is visible, and the Mentor Lines >>window is NOT visible, then a mentor engine instance will only be launched if >>the "Mentor" button is selected. Otherwise, you will see the data from the White >>or Black player, depending on which of these buttons is selected). >> >>All of this is covered in the manual and ReadMe. >> >>jm > >Thanks for the RTFM comments John. :-) I did read them. The problem I >described happened without mentor lines open or Visual Thinking windows. Zero >windows were open -- just the board, nothing else. > >I have since concluded it was some sort of bug that is hard to reproduce (I >cannot make it happen today for unknown reasons -- but I am not complaining >about that! If the problem appears very infrequently, it is just a minor >annoyance. > >All in all a wonderful product. I would still like to see a ChessBase quality >2D board and pieces, but ... I have not owned a CM product since CM6000, so >this was a big jump forward for me with CM. > >Roy Sorry, but these are the same kinds of comments that we got about CM8000, so I expected that the same answers would suffice. :-) If it happens again, please let me know. However, also, when you first go to the Game Room (meaning, the VERY first time after installing the program), your opponent is the Chessmaser personality. This means that an engine is launched to play as your opponent. However, it should not be taking up any CPU time because the game has not yet begun. Once a move is made AND the personality gets out of book, that's when the engine should start using the CPU. jm
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