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Subject: Re: Hash table implementation question

Author: Will Singleton

Date: 18:29:42 09/07/02

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On September 07, 2002 at 20:37:57, Russell Reagan wrote:

>In his book, The Practice of Programming, Brian Kernighan gives his
>implementation of a hash table which differs from the hash tables we use in
>chess engines for the transposition table. His approach is to keep a table of
>linked lists, so that if two things hash to the same value, no data is lost, but
>added to the end of that entry's linked list. I am curious about how this would
>work in a chess engine.
>
>Would the speed hit be enough to hinder the performance of the engine? Or would
>it be negligible?
>
>Obviously when using this method, nothing ever gets overwritten, which means
>that every node that you visit gets saved in the table, so eventually you run
>out of memory (probably very quickly on a lot of machines). So there must be
>some method of limiting the size of the table.
>
>What kind of method could be used to limit the size of the table using the
>Kernighan approach?
>
>Lastly, I would like to know where in the tree the search benefits the most from
>the transposition table. For example, if the search benefits the most in the
>shallow nodes, then it might be possible to limit the size of the table by using
>a depth parameter. Then you would limit the size of the table, since you could
>cut out the deeper levels of nodes, and (since the deeper levels contain the
>most nodes) cut down the size needed for the table, and solve the problem of the
>constantly growing table.
>
>Any thoughts on using this alternative form of a hash table in a chess program?
>I find it to be an interesting data structure as he describes it, mainly because
>I have only known a hash table to be what we use it for in chess, which has the
>drawback of being theoretically unstable.
>
>Thanks,
>Russell

Are you writing a chess program?  If so, you can try that hash approach and
report back.

Will



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