Author: Robert Hyatt
Date: 19:40:06 09/07/02
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On September 07, 2002 at 19:46:49, Peter McKenzie wrote: >I've been having a break from computer chess post WCCC, but have now started >going over some of Warp's games. First up is Warp's worst game, the loss vs >Brutus. In this game, Warp showed a total lack of understanding of its >centralised king in the early middlegame and lost without a fight. > >I present here the position after move 21 in the game. White has grabbed a pawn >thinking this position is OK, but in reality the white king is hopelessly stuck >in the centre. Also, white is passive, black is active and has a safe king, >therefore white is totally winning here: > >[D]r1r3k1/1p3ppp/b5q1/p7/4n3/P3PNB1/1P3PPP/1Q1RK2R b K - 0 1 > >I am curious what the static evaluation of various programs is here. The >version of warp used in Maastricht gives 0.238 in favour of white. Ideally the >static evaluation should favour black here I think. > Crafty says -.41 (good for black). Here is output of "score" command: note: scores are for the white side material evaluation................. 1.00 development......................... 0.00 pawn evaluation..................... 0.09 passed pawn evaluation.............. 0.00 passed pawn race evaluation......... 0.00 king safety evaluation.............. -0.42 interactive piece evaluation........ -1.08 total evaluation.................... -0.41 >cheers, >Peter
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