Author: Peter McKenzie
Date: 19:56:14 09/07/02
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On September 07, 2002 at 22:40:06, Robert Hyatt wrote: >On September 07, 2002 at 19:46:49, Peter McKenzie wrote: > >>I've been having a break from computer chess post WCCC, but have now started >>going over some of Warp's games. First up is Warp's worst game, the loss vs >>Brutus. In this game, Warp showed a total lack of understanding of its >>centralised king in the early middlegame and lost without a fight. >> >>I present here the position after move 21 in the game. White has grabbed a pawn >>thinking this position is OK, but in reality the white king is hopelessly stuck >>in the centre. Also, white is passive, black is active and has a safe king, >>therefore white is totally winning here: >> >>[D]r1r3k1/1p3ppp/b5q1/p7/4n3/P3PNB1/1P3PPP/1Q1RK2R b K - 0 1 >> >>I am curious what the static evaluation of various programs is here. The >>version of warp used in Maastricht gives 0.238 in favour of white. Ideally the >>static evaluation should favour black here I think. >> > > >Crafty says -.41 (good for black). Here is output of "score" command: > >note: scores are for the white side >material evaluation................. 1.00 >development......................... 0.00 >pawn evaluation..................... 0.09 >passed pawn evaluation.............. 0.00 >passed pawn race evaluation......... 0.00 >king safety evaluation.............. -0.42 >interactive piece evaluation........ -1.08 that term seems to be the big one here, I guess it is mainly the B on a6 preventing castling? cheers, Peter >total evaluation.................... -0.41 > > > > > >>cheers, >>Peter
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