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Subject: Re: interesting idea (some food for thought)

Author: Miguel A. Ballicora

Date: 10:30:59 09/09/02

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On September 09, 2002 at 03:13:09, José Carlos wrote:

>On September 08, 2002 at 22:24:06, Miguel A. Ballicora wrote:
>
>>On September 08, 2002 at 21:17:47, José Carlos wrote:
>>
>>>On September 08, 2002 at 20:46:44, Miguel A. Ballicora wrote:
>>>
>>>>On September 07, 2002 at 11:13:20, Robert Hyatt wrote:
>>>>
>>>>>
>>>>>Jose made a really good point about observed data vs measured data.  After
>>>>>thinking about it for a bit, I decided that it is a point strong enough to
>>>>>change the way we think about "measured" and "observed".
>>>>>
>>>>>Some examples:
>>>>>
>>>>>speed.  Impossible to measure.
>>>>>
>>>>>For example, your automobile (newer vehicles) compute speed by counting the
>>>>>revolutions of the tailshaft (output) of the transmission, then factoring in
>>>>>the rear-end ratio and the circumference of the rear wheels.  It _computes_
>>>>>the speed from that.
>>>>>
>>>>>A radar measures the frequency change in a radio signal as it bounces off
>>>>>a moving target and _computes_ the speed based on the frequency change.
>>>>>
>>>>>A GPS observes to "positions" in terms of lattitude and longitude, uses some
>>>>>geometry to compute the distance between them, and uses a clock to measure the
>>>>>time to cover that distance, and displays speed.
>>>>>
>>>>>So Speed can't be measured directly, it has to be computed.  And this isn't a
>>>>>surprise since speed is defined as distance over time.
>>>>>
>>>>>Brightness.  (of a light, not a person.  :)  )
>>>>>
>>>>>This is a direct measure of an electrical signal produced by some sort of
>>>>>device (photo-resistor, photo-cell, optical transistor, etc) and then that
>>>>>voltage is used to compute a brightness level in Lumens...
>>>>>
>>>>>Loudness (sound).
>>>>>
>>>>>Ditto.
>>>>>
>>>>>NPS.
>>>>>
>>>>>nodes searched divided by time in seconds.  Computed.
>>>>>
>>>>>Speedup
>>>>>
>>>>>one-processor time divided by the N-processor time.  Computed
>>>>>
>>>>>We really don't have a lot of "observed" data nowadays.   Some, yes.  Where
>>>>>were you at 8pm last night.  But more is computed...
>>>>>
>>>>>Which means if we start to define observed vs computed, we don't end up with
>>>>>very much in the "observed" column.
>>>>>
>>>>>In a chess program I can count nodes and "compute" time (end-time minus
>>>>>start-time) and then compute a nps value.  I can measure run-time and compute
>>>>>speed-up.  But I can't directly measure speed at all.
>>>>
>>>>Not really, NPS is a direct measure. You do not measure nodes, you "report"
>>>>them. In other words, there is no error in the measure of nodes.
>>>
>>>  Not quite correct, IMO. Say you start iteration 11. You generate moves at the
>>>root, then pick the first one. Go along the PV and go back in the tree. Let's
>>>say you're in ply 6. So plies 1-5 are PV moves and from 6 on you have searched a
>>>subtree. You test time and find you ran out, so you decide to stop searching.
>>>Did you completely analyze the root node? I don't think so. You analyzed it
>>>partially. Same for node in the PV until ply 5.
>>>  In parallel search there's something more. When you decide to stop the search
>>>some processors might be generating moves, others might be evaluating, and so
>>>on.
>>>  So "nodes searched" are not a discrete meause, thus they must be measured, not
>>>just reported.
>>
>>They (nodes) might not mean what you really wanted to mean, but you define them
>>and count them. For instance, number of times search is called or number of
>>times makemove is called, whatever. You measure how long does it take to do a
>>certain number of those events. Once those events are counted, they have no
>>statistical error. If they do not represent what you want is a total different
>>issue.
>>
>>Regards,
>>Miguel
>
>  Of course. I can define anything to make my life easier, but I guess that's
>not the point. You can define speed as a constant (distance from Madrid to
>Buenos Aires) divided by the time I need to do the travel, but that's not the
>definition of speed, just a particular case.

I was talking about the definition of nodes. You choose the definition, once you
do it, you "count" them.

>  Also in a chess game, you don't do a search until some node count (whatever
>the definition is) is hit and then stop. Your search decides _when_ to stop

Yes I do :-) every 256 nodes I check the time. I never check what the time is
unless I am in (nodes%256)==0. Except when a move was found, nodes are checked
(reported) and then time is checked. I never check the time and then measure the
nodes. I thought most of the people did it similarly.

>based on time. So your node count is not constant. We could argue whether it is
>a discrete measure or not, but certainly it's not constant.

It is a discrete measure and because of that, no matter how you measure the
nodes, the error is +/- 0 (unless there is a bug in the counter :-). In error
propagation is treated as a constant, that was my point.

Regards,
Miguel


>  José C.



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