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Subject: Re: Computer calculated tables

Author: Uri Blass

Date: 12:53:23 09/10/02

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On September 10, 2002 at 12:49:43, Rolf Tueschen wrote:

>On September 10, 2002 at 09:25:57, Uri Blass wrote:
>
>>On September 10, 2002 at 09:18:50, Rolf Tueschen wrote:
>>
>>>On September 10, 2002 at 09:06:27, Uri Blass wrote:
>>>
>>>>The value of the endgame tablebases in chess is also small and programs probably
>>>>get no more than 20 elo from them.
>>>>
>>>
>>>Researched against human chessplayers? Or from your experience in clean comp vs.
>>>comp practice?
>>>
>>>Rolf Tueschen
>>
>>I do not think that there is a big difference.
>
>I don't know. Nut let's see.
>
>
>
>>
>>based on comp-comp games tablebases changed the results only in minority of
>>the cases.
>
>
>Ok, at least with both sides having tables... or at least input about the
>importance of certain endgames. See below.

I remember that there was tests when only one programs used tablebases.
There are also commercial programs that do not use tablebases(I am not sure if
the last version of chessmaster or Rebel but clearly previous versions of them
and Hiarcs7 that does not use tablebases is at the same level as hiarcs7.32 that
is using tablebases).
>
>
>>
>>Humans usually do not get simple endgames against computers.
>
>
>This might be true but what does it mean? I'm referring to the fact that the
>leading programs use a feature for the early detection of certain endgame
>possibilities. So progs do not only rely on the tables themselves but also on
>early help for judging much later and only "possible" endgames. At least I
>understood it this way. Now my point is, that if the tables are not allowed, the
>mentioned control is impossible what increases the possibilities to make basic
>mistakes in the middle game. Seems trivial enough.


I know but in most cases the games are decided before tablebases are relevant
Tablebases are usually not relevant in the middlegame because there is no
logical line in the tree of the programs that leads to position with 5 or 6
pieces(if there are few tablebases hits because of some illogical lines in the
search tree they usually change nothing and may only do the program 0.01%
faster).

Even in games that tablebases are relevant programs in most cases do not blunder
in the relevant positions even without tablebases thanks to search.

Uri



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