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Subject: Re: Couple of chess programming questions

Author: martin fierz

Date: 14:36:49 09/10/02

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On September 10, 2002 at 17:16:00, Vincent Diepeveen wrote:

>On September 10, 2002 at 16:06:51, martin fierz wrote:
>
>I need to refer to extensive proof i wrote down at CCC
>which refuted that you overwrite the mainline.
>
>For a search of 20 ply with a loading factor which is pretty
>high, it is still true that with near sureness you have a
>19 ply line at least (assuming no extensions otherwise
>the line is longer).
>
>That's true for bounds too of course.
>
>The chance you overwrite a search depth of 1 ply left
>is considerably smaller than you overwrite something of
>0 ply left.
>
>In fact i do 8 probes.
>
>What loading factor do you talk about here, then fill in the
>chances.

i'm talking about doing a search of ~10N nodes for a hashtable with N entries.

say again - why wouldn't i overwrite mainline nodes under these circumstances?

aloha
  martin

>>On September 10, 2002 at 15:41:42, Vincent Diepeveen wrote:
>>
>>>On September 10, 2002 at 15:19:21, martin fierz wrote:
>>>
>>>>On September 10, 2002 at 14:45:27, Omid David wrote:
>>>>
>>>>>On September 10, 2002 at 14:30:56, martin fierz wrote:
>>>>>
>>>>>>On September 10, 2002 at 09:26:14, Eli Liang wrote:
>>>>>>
>>>>>>>A couple of chess programming questions:
>>>>>>hmm, i only wrote a checkers program, but here's my take:
>>>>>>
>>>>>>>(1) Are there any uses for ProbCut and/or Multi-ProbCut in chess positions where
>>>>>>>the variance of leaf-nodes is low?
>>>>>>
>>>>>>i've tried multi-probcut and it works well in checkers. i never tuned it as much
>>>>>>as my own pruning algorithm, and it doesn't perform quite as well - but it is BY
>>>>>>FAR better than no pruning. i'll be trying to tune it in the near future. for
>>>>>>games where the eval doesnt swing wildly, MPC is a fantastic algorithm.
>>>>>>
>>>>>>>(3) Reading Aske Plaat's search & re-search paper, it really seems like mtd(f)
>>>>>>>is something of a magic bullet.  But I note it seems that more programs don't
>>>>>>>use it than do (for example Crafty).  What is wrong with mtd(f) which Plaat
>>>>>>>doesn't say?
>>>>>>
>>>>>>i'm using MTD. i tried windowed search, PVS and MTD. in my tests, in long engine
>>>>>>matches, MTD performed marginally (no statistical significance...) better than
>>>>>>PVS. it typically searched a low 1-digit % less nodes for a given depth than
>>>>>>PVS.
>>>>>>i don't know how to get a PV out of MTD. in normal searches, a pv node is where
>>>>>>the value is > alpha but < beta. in MTD, you never get this condition.
>>>>>>retrieving a PV from the hashtable is possible, but in all probability, you will
>>>>>>not get the full PV. which is real bad for debugging if you want to know what
>>>>>>the program was thinking at the time... i once asked here how to get a pv from
>>>>>>MTD but got no answer - and if you can't get the pv, then that is a major
>>>>>>drawback.
>>>>>
>>>>>I haven't tried getting the PV out of MTD(f), but just a thought: why should
>>>>>there be any problem in getting the PV out of hash table? Play the first move,
>>>>>update the position, get the next best move from hash table, and so on... ?!
>>>>
>>>>there's no problem with that except that on any reasonably deep search, you will
>>>>not have been able to store all pv nodes in the hashtable. so you end up with a
>>>>search which says it was 23 ply deep and have e.g. 15 pv moves. if you just want
>>>>to display it for the user, that's fine. but if your program plays a bad move,
>>>
>>>but then your hashtable management sucks ass, sorry to say so.
>>
>>but you don't use MTD! which means you *know* when you have a pv node, because
>>"pvnode <=> alpha<value<beta". and then you can make sure it doesn't get
>>overwritten in the hashtable. if you use MTD, you don't have this information -
>>all your hashtable entries are either lower or upper bounds... so how do i know
>>which ones i have to keep? i'd really glad to learn how to do this :-)
>>so if you can tell me how to do it instead of saying i suck (well possible...),
>>i'd love to try!
>>
>>aloha
>>  martin
>>
>>
>>>I get in Napoleon also only mainlines out of hashtable (with pvs)
>>>wasting system time in the search to update all kind of stupid
>>>arrays for it is a waste of time, and the next iteration you get
>>>true bounds, so you can't get the mainline in arrays anyway (mtd
>>>is different here). finding a win in 50 ply is no problem to display...
>>>
>>>
>>>
>>>>and you want to know what line it was considering as being best, e.g. because
>>>>you want to know if your static eval is bad in the final node of the pv, you
>>>>can't do it. IMO debugging your program and finding eval problems like this is
>>>>MUCH more important than something like 5% more speed.
>>>>
>>>>aloha
>>>>  martin
>>>>
>>>>
>>>>>
>>>>>>
>>>>>>>(6) Has anyone found any real "practical" benefits to fractional-ply extensions?
>>>>>>
>>>>>>yes. i tried recapture extensions of different depth, and half a ply gave the
>>>>>>best result. don't ask me why, it's just an observation.
>>>>>>
>>>>>>aloha
>>>>>>  martin



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