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Subject: Re: algorithm question

Author: Robert Hyatt

Date: 20:16:02 09/10/02

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On September 10, 2002 at 13:35:50, Sune Fischer wrote:

>On September 10, 2002 at 12:14:51, Vincent Diepeveen wrote:
>
>>On September 10, 2002 at 11:56:00, Sune Fischer wrote:
>>
>>>On September 10, 2002 at 11:35:54, Vincent Diepeveen wrote:
>>>
>>>>On September 09, 2002 at 19:01:17, Gerd Isenberg wrote:
>>>>
>>>>But looking for a path from A to B in the shortest way,
>>>>visiting points X Y Z ... , this is a science in itself.
>>>>
>>>>I assume you know this?
>>>>
>>>>There is loads of theory about it.
>>>
>>>If you count the iterations done by the floodfiller, you have the distance of
>>>the shortest path.
>>>
>>>I think the floodfiller has even more potential, I believe it can be modified to
>>>do only diagonal or straight lines, so one might use it to check for trapped
>>>rooks and bishops, even detecting holes in the pawn shelter for the king safety
>>>should be possible.
>>>
>>>Of course, you are not a bitboarder, so.... ;)
>>>
>>>-S.
>>
>>the problem is completely bitboard independant.
>
>This isn't exactly the traveling salesman problem, floodfill works like water in
>a river, it will find its way if there is one, even if it has to spiral down a
>mountain:)
>
>Not saying there aren't other ways to do it, but this one seems highly flexible
>and simple.
>
>-S.


It's cute... and while the "problem" is not bitboard dependent, the solution
certainly is, in this case.  :)



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