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Subject: Re: Parallel search article RBF

Author: Dann Corbit

Date: 11:58:29 09/11/02

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On September 11, 2002 at 14:22:04, Gian-Carlo Pascutto wrote:

>On September 11, 2002 at 13:36:35, Robert Hyatt wrote:
>
>>I don't think what they did was _that_ bad.
>>
>>Best-first search is a known search algorithm, and it has a known
>>weakness that they cover early on.  Their randomized approach is one
>>way to attempt to minimize that weakness.
>
>IMHO the approach is fundamentally flawed.
>
>We use the search to cover what we cannot evaluate. The main goal
>of the search is discover where the evaluation is not correct.
>
>Their approach is contrary to this - therefore I suspect it
>will never work well in actual games.

I saw a serious flaw in the algorithm -- when they search for the opponent
response.

They examine *only* the best current opponent response to see if they can reduce
it.  Therefore, if it stays about the same, they will never see a better
opponent response.  Hence, the algorithm (as printed) has an enormous blind
side.

The think that I thought was interesting was:
1.  That it works at all (I wonder how that comes about?)
2.  That there is definitely a linear improvement in new CPUs and 64 CPUs is
almost exactly twice as good as 32 CPUs.  I think that is pretty astonishing,
and so however it is that communication happens between nodes should be tried in
other systems.



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