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Subject: Re: Parallel search article RBF

Author: Robert Hyatt

Date: 12:59:23 09/11/02

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On September 11, 2002 at 14:22:04, Gian-Carlo Pascutto wrote:

>On September 11, 2002 at 13:36:35, Robert Hyatt wrote:
>
>>I don't think what they did was _that_ bad.
>>
>>Best-first search is a known search algorithm, and it has a known
>>weakness that they cover early on.  Their randomized approach is one
>>way to attempt to minimize that weakness.
>
>IMHO the approach is fundamentally flawed.
>
>We use the search to cover what we cannot evaluate. The main goal
>of the search is discover where the evaluation is not correct.
>
>Their approach is contrary to this - therefore I suspect it
>will never work well in actual games.
>
>--
>GCP


Best first actually _does_ work well in games.  Not in chess, particularly,
at least so far.  But that doesn't preclude it from working well in the future
after a better way of picking/defining the "best" move is found...

There is nothing that says that the "best first" selection algorithm is purely
a static evaluation.  In their case it is actually not, it is a 3-ply search
by Crafty...  So they are, in a way, combining both...



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