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Subject: Re: ping/pong implementation in crafty

Author: Miguel A. Ballicora

Date: 10:08:39 09/12/02

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On September 12, 2002 at 11:18:10, Daniel Clausen wrote:

>On September 12, 2002 at 11:02:51, Miguel A. Ballicora wrote:
>
>[snip]
>
>>You are looking at a derivative of WB-II. :-)
>>With the "feature" command, you can alter winboard in any way you want keeping
>>compatibility to WBII.
>
>I don't know what Russell is looking for, but I'm definitely not looking for
>WB-XYZ. While it's true that certain things can be added with the
>feature-command, you can't change the fundamental way it works. For example

Personally, I do not want to change the fundamental way winboard works at all.
The design itself is very good for me. All things that I can Imagine I would
need are either
1) a problem that can be solve with new a "feature"
2) a problem with the implementation of the GUI and has nothing to do with the
protocol itself.

it's
>not likely that we can add a "feature
>dontBehaveStupidAndGetRidOfThePingPongStuff=1".

You have that already in the protocol, it is feature ping=0.
BTW, why do you want to avoid ping and pong? Why don't you like it?
I seems like a nice way to avoid races.

Regards,
Miguel

>It seems that we have different thoughts about that - some people miss feature
>XYZ in (x|win)board/UCI. For these people the "feature ..." command of
>(x|win)board is enough. (dunno whether UCI has something similar, but I assume
>it's similarly 'expandable') The other group of people simply don't like the
>fundamental things of the protocol(s) [in my case, the ping/pong stuff of
>(x|win)board, the the_gui_will_tell_you_when_to_ponder things in UCI] For these
>people (well, maybe I'm the only one in this group, heh) a completely new
>protocol would be needed.
>
>Sargon



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