Author: Dieter Buerssner
Date: 12:42:17 09/12/02
Go up one level in this thread
On September 12, 2002 at 12:47:30, Steve Coladonato wrote:
>I have played a couple of games with Yace in the Xboard environment. The SCID
>GUI on Linux does not have the capability of sending a complete game to an
>engine for analysis. To the best of my knowledge, Xboard does not do it either.
>Do you know of any GUI's that run on Linux that will support analysis of
>complete games by Yace or is it only on the Windows platform where this can be
>done?
I know, that Xboard cannot do this. I thought, Scid could. But I was obviously
wrong. To be honest, I have not tried many features of Scid. I just investigated
the "normal" operation of Yace under Scid. I have not the means and time, to
test out all of the many WB-compatible GUIs. Indeed, if I would be a Linux only
user, that would be easier. So, it seems, that there is no method to analyze
games under Linux, with a generic Xboard or UCI engine.
Perhaps, you can convince Shane, to add such a feature. You may also convince
him to add the UCI protocol - I think some features of it, could make a GUI
driven analysis of games worthful. (If the engine suggested move, and the game
move differ, UCI can send to the engine a command to search to the same depth,
at which the former analysis finished, but only to consider the game move. This
should make this "research" having less artifacts).
I will perhaps start to work on an annotate command soon. Yace would most
probably search from back to front. The options should include:
- only analyze the moves of one side
- give start/end movenumber ("from move 10 to move 40")
- give some limit, where to comment/show a variation. Say, if the engine
suggested move seems 0.1 better than the game move. The 0.1 would be user
adjustable
- perhaps give 2 different time control methods. One would be, to search each
move for an exact time. The other would be some sort of average time, and trying
to finish one depth. For example the engine may stop the analysis, when one
depth was just finished, and more of half of the suggested time was used (with
the idea, that the next depth will not be finished with the suggested time). If
a new depth started, the engine may use more than the suggested time
- The outcome should be a PGN, that shows scores for each moves, and also
variants for the moves, were the engine suggested move differs from the game
move. The variant shown would be the PV.
Are there more things, that could be interesting? How would you like to use such
a feature?
Regards,
Dieter
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