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Subject: Re: Parallel search article RBF

Author: Jay Scott

Date: 13:50:07 09/13/02

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On September 12, 2002 at 17:19:52, Robert Hyatt wrote:

>On September 12, 2002 at 15:53:39, Jay Scott wrote:
>>Other methods are possible too. For example, you may be able to discover
>>(especially taking your time limit into account) that a certain subtree that has
>>already been searched is unlikely to be (or to be discovered to be) any good.
>>"That move looked OK at first, but now I'm almost certain it's awful!" That
>>storage can be recovered immediately, and the stump marked "do not search
>>again". A full-up "rational search" would take into account memory costs as well
>>as time costs, and trade them off continuously against move quality.
>
>I can see that failing when you suddenly discover that all _other_ moves drop
>drastically due to a tactical threat that move actually prevents...  :)

Yeah. This idea makes storage decisions at a much coarser level of granularity
than a hash table, so when it fails, it could be spectacular. Traditional chess
program design has some impressively good properties that are hard to
match--can't deny that!



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