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Subject: Re: All shortest paths & other flood-fill based algorithms

Author: Sune Fischer

Date: 01:10:46 09/14/02

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On September 13, 2002 at 20:28:01, Steffan Westcott wrote:

>
>Here is some more material for people interested in flood-fill based algorithms,
>of the ilk I first mentioned in this article :
>http://www.talkchess.com/forums/1/message.html?251180
>
>The following routine determines if a path of set bits in 'path' 8-way connect
>(ie. king move) any set bit in sq1 with any set bit in sq2 (this is the same as
>SquaresAreConnected). Also, it will return an array of bitboards showing all
>possible shortest paths - This is probably best explained by showing an example
>:

Got it :)

I just thought of another application on the passed pawns.
This way one doesn't need a 8x64 byte table or calls to firstone().
I can't say if it's faster than the lookup though, I'll probably
use it anyway.

//===================================================================
// find the passed and semi-passed pawns:

BITBOARD WhitePassedPawns(BITBOARD w_pawns,BITBOARD b_pawns) {
   BITBOARD passed=0,tempA,tempB;
   int i=0;

   tempA=(w_pawns<<8)&~b_pawns;
   while (tempA) {
      tempB=tempA&rank8;
      i+=8;
      if (tempB)            // a pawn has reached the 8th rank
	passed|=tempB>>i;   // shift it back to where it originally came from
      tempA=(tempA<<8)&~b_pawns;
   }
   return passed;
}

//===================================================================

(disclamer: I didn't test it, but you get the idea)

-S.



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