Author: Sune Fischer
Date: 01:10:46 09/14/02
Go up one level in this thread
On September 13, 2002 at 20:28:01, Steffan Westcott wrote: > >Here is some more material for people interested in flood-fill based algorithms, >of the ilk I first mentioned in this article : >http://www.talkchess.com/forums/1/message.html?251180 > >The following routine determines if a path of set bits in 'path' 8-way connect >(ie. king move) any set bit in sq1 with any set bit in sq2 (this is the same as >SquaresAreConnected). Also, it will return an array of bitboards showing all >possible shortest paths - This is probably best explained by showing an example >: Got it :) I just thought of another application on the passed pawns. This way one doesn't need a 8x64 byte table or calls to firstone(). I can't say if it's faster than the lookup though, I'll probably use it anyway. //=================================================================== // find the passed and semi-passed pawns: BITBOARD WhitePassedPawns(BITBOARD w_pawns,BITBOARD b_pawns) { BITBOARD passed=0,tempA,tempB; int i=0; tempA=(w_pawns<<8)&~b_pawns; while (tempA) { tempB=tempA&rank8; i+=8; if (tempB) // a pawn has reached the 8th rank passed|=tempB>>i; // shift it back to where it originally came from tempA=(tempA<<8)&~b_pawns; } return passed; } //=================================================================== (disclamer: I didn't test it, but you get the idea) -S.
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.