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Subject: Re: hash entry replacement schemes

Author: Tony Werten

Date: 10:27:12 09/14/02

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On September 14, 2002 at 13:00:09, scott farrell wrote:

>I have been reading plenty on hash replacement schemes.
>
>I have read Breuker's thesis, and done some (slow) searching through the CCC
>archives.
>
>I am going over my code and redoing the hashing parts, only to realise I have
>borken IID (internal iterative deepening).
>
>Now I am unsure of what I should be aiming at in relation to hashing code.
>
>I am also unsure of exactly what multi-probing the hash tables is. I am guessing
>there is still only one hashtable, and different equations to go from
>key/checkkey to the hashtable index, so that there can be several alternative
>slots that a hash entry for a position could appear at. Is Multi-probe just
>aiming at reducing collisions - or is the idea to store more than one hash entry
>for popular positions (say 1 for "depth based", and one for "replace always")?
>
>I think I am correct that I need atleast one of the probes as "replace always"
>to get IID to work. What else do I need to guarantee that I get the best moves
>from IID backed up to the main search?
>
>When people say "replace always" do that mean literaly, just store it all the
>time? It seems over simplistic - but I tried it, and it works pretty much the
>same as my code below that tries to keep the deeper entries.
>
>Any help apprecated.

What most people do is have 2 tables. In the first you only store if the
searchdepth >= table depth (and you move the former entry to the second table).
If not then store in 2nd table.

Tony

PS I advise you to create a structure and create an array of that. Your
implementation of serveral arrays kills the cache.

>
>Here is some of my code
>
>//////////////////////////////////////////////////////////////////////////////////////////////////////
>// SET A TABLE ENTRY
>//////////////////////////////////////////////////////////////////////////////////////////////////////
>public final static void store(
>    int _depth,
>    int _value,
>    Move _best,
>    char _flag,
>    boolean _estOnly,
>    short _reqSE,
>    Board _b,
>    boolean usingSecondTE_notbeingused,
>    boolean _dontNullMove)
>{
>    int key= 0;
>    long checkKeyt= 0;
>
>    if (_b.sideToMove == Board.BLACK)
>        {
>        key= ~_b.key & (size - 1);
>        checkKeyt= ~_b.checkKey;
>    } else
>        {
>        key= _b.key & (size - 1);
>        checkKeyt= _b.checkKey;
>    }
>
>    boolean collision=
>        checkKeyt != checkKey[key] && checkKey[key] != 0 && stale[key] == false;
>
>    if (_best != null)
>        {
>            s1[key]= (byte) _best.s1;
>            s2[key]= (byte) _best.s2;
>        }
>
>    }
>
>    if (stale[key]
>        || (_depth > (int) depth[key])
>        || (_depth == (int) depth[key] && _flag > flag[key]))
>        {
>
>        depth[key]= _depth;
>        value[key]= _value;
>        flag[key]= _flag;
>        SERequired[key]= _reqSE;
>        stale[key]= false;
>        checkKey[key]= checkKeyt;
>        dontNullMove[key]= _dontNullMove;
>
>    } // end if replace
>    else
>        {
>        //       store2nd(_depth, _value, _best, _flag, _reqSE, _b,
>_dontNullMove);
>    }
>}



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