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Subject: Re: Checkers: Las Vegas and Chinook

Author: martin fierz

Date: 00:45:03 09/16/02

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On September 15, 2002 at 22:00:28, Dave Gomboc wrote:

>On September 12, 2002 at 02:13:29, martin fierz wrote:
>
>>On September 11, 2002 at 23:08:19, Dave Gomboc wrote:
>>
>>>On September 11, 2002 at 16:28:37, martin fierz wrote:
>>>
>>>>On September 11, 2002 at 07:23:38, Dave Gomboc wrote:
>>>>
>>>>>On September 10, 2002 at 17:03:26, martin fierz wrote:
>>>>>
>>>>>>if you want to compare, only if you do it properly - so only if i get the
>>>>>>logfile afterwards :-)
>>>>>>and i hope you realize that even with the logfile, comparing one position is
>>>>>>rather meaningless.
>>>>>
>>>>>It's not my program, I can't make such a guarantee!  But he is having a party on
>>>>>Saturday, so if I have a position I can bug him a bit to get him to log in and
>>>>>run it...
>>>>>
>>>>>Yes, I know that comparing one position is meaningless.
>>>>>
>>>>>Dave
>>>>
>>>>4-8 about 3 moves after 11-15 in the game is the real mistake. 4-8 wins the man
>>>>but loses. any normal checkers program should want to play 4-8 for a while, and
>>>>if it's good, it should switch away from 4-8 after some time. the position is
>>>>rather complicated, so you should make sure that it doesn't switch back. i've
>>>>changed a couple of things in cake after LV to make it find this faster, which
>>>>it does, but it still needs a lot of time :-(
>>>>just try glancing over schaeffer's shoulder to see when it switches to a better
>>>>move :-)
>>>>
>>>>aloha
>>>>  martin
>>>
>>>Okay, I will try. :-)
>>>
>>>So are you saying that once you take the checker you're toast?  Like a forced
>>>loss?  Or are there drawing resources later, but it's just that taking the
>>>checker is quite a bad move?  And what should it play instead of 4-8?
>>>Presumably not any move will do?
>>>
>>>Dave
>>
>>yes, there is only one move X to draw in this position AFAIK. and it's not 4-8.
>>i don't want to bias your answer so i'll just wait and see what you guys get :-)
>>
>>i have this book generator, i think there are also people in your group who do
>>this kind of stuff. i let it expand this line after las vegas, and it says 4-8
>>is a dead loss, and X is a database draw.
>>
>>in the improved version, cake first wants to go 4-8 with a positive score, then
>>it starts getting a negative score for it, then it switches to X with a negative
>>score, and finally the negative score gets smaller. that's the reason i'd like
>>to see a search log, because from that you can see at what point it realizes
>>that winning the man is no good, and when it switches to X, and when it realizes
>>that X is probably a draw. the thing is that at first both moves look good, then
>>both look bad, and finally 4-8 looks real bad, and X only a bit bad. at least to
>>cake. so the point where a program has "solved" this position is when it
>>realizes that X is probably going to draw. not when it displays X as best move,
>>because for a long while, whether you want to play 4-8 or X is just a matter of
>>"taste", i.e. some parameters in the eval which have nothing to do with
>>understanding this position.
>>
>>aloha
>>  martin
>
>Well, I couldn't run it... apparently the endgame database code is being
>rewritten at the moment. :-)
>
>Dave

oh - too bad! i'd have been interested - i'm sure chinook would have solved this
faster than my engine, but i'd have liked to know how much faster. i've found a
problem in my evaluation which hurts in this particular position - i'll have to
try and fix it. thx for trying anyway!

aloha
  martin



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