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Subject: Re: Mate Test Suite

Author: Dann Corbit

Date: 17:12:36 09/17/02

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On September 17, 2002 at 19:49:56, David Rasmussen wrote:

>On September 17, 2002 at 19:08:09, Dann Corbit wrote:
>
>>On September 17, 2002 at 19:02:24, David Rasmussen wrote:
>>[snip]
>>>All of these alternative mates are not solutions, that is the point. I don't
>>>think any program will have problems finding _some_ mate in these positions. The
>>>hard thing is to find the right (shortest) mate in these last positions, with
>>>normal playing techniques (null move etc.) .
>>
>>I disagree.  Once a program has found a mate that is proven, the value of the
>>solution is +1 from a game theoretic standpoint.  The lenght to the mate is
>>irrelevant, unless the program has neglected some checkmate rule.  As far as
>>getting the shortest possible checkmate, that is a job for a dedicated mate
>>finder.
>>
>
>That is a valid opinion (which I happen to agree with), but that is not the
>point. I chose those positions specifically because they seem to highlight some
>of the problems of some search-techniques, such as null-move. If one is happy
>with any mate, one should disregard the positions from #931 and on.
>
>Even though mate finding is often not important in itself, I think it is
>fascinating that some of the good programs manages to find these mates so
>quickly, in normal playing mode, not a special mate search mode.

What I am wondering is:
"Is there really any problem at all?"
There is a problem if an engine chooses a stalemate or loss instead of a
checkmate.

Perhaps a more interesting set of positions would be where a checkmate is deeply
hidden by several consecutive zugzwang positions and the normal search will lead
to a draw or a loss instead.

When we are talking about a mate in 3 instead of a mate in 4, the only thing
lost is some of the beauty.  I will agree that it is sad to lose beauty.  But
that's why Heiner invented Chest -- so we won't have to suffer.
;-)



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