Author: Andreas Stabel
Date: 08:26:23 08/24/98
Go up one level in this thread
On August 24, 1998 at 10:50:48, Bernhard Bauer wrote: >Here a position without knights. > >White(1): White(1): > +---+---+---+---+---+---+---+---+ > 8 | *K| | K | | | | B | | > +---+---+---+---+---+---+---+---+ > 7 | *B| | | | | | | | > +---+---+---+---+---+---+---+---+ > 6 | | | | | | | | | > +---+---+---+---+---+---+---+---+ > 5 | | | | | | | | | > +---+---+---+---+---+---+---+---+ > 4 | | | | | | | | | > +---+---+---+---+---+---+---+---+ > 3 | | | | | | | | | > +---+---+---+---+---+---+---+---+ > 2 | | | | | | | | | > +---+---+---+---+---+---+---+---+ > 1 | | | | | | | | | > +---+---+---+---+---+---+---+---+ > a b c d e f g h > >White(1): end-game phase > clearing hash tables > time surplus 0.00 time limit 5:00 (5:00) > depth time score variation (1) >starting thread 1 > time: 0.03 cpu:6166% mat:0 n:600 nps:10000 > ext-> checks:60 recaps:0 pawns:0 1rep:0 > predicted:0 nodes:600 evals:1 > endgame tablebase-> probes done: 0 successful: 0 > hashing-> trans/ref:0% pawn:0% used:w0% b0% > >White(1): Bh7 > time used: 0.03 >learning position, wtm=1 value=-66 >game is a draw due to insufficient material. > >Do we really have to pay the price? > >Kind regards > >Bernhard > I agree fully with Hyatt's reasons for keeping this, but I wonder why crafty doesn't handle this right when I include the EGTB tables ? I understand that this pops up very rarely in real games, but it is perhaps more frequent in problems. It would be nice if crafty had an analyze option where it would be possible to turn off this and perhaps null move. When I analyze positions I often let them run the whole night and it could perhaps be argued that with this much thinking time, one could defend not using null move ? If I have understood things correctly, crafty already evaluates things a little differently in analyze mode, than in ordinary play. If so, does crafty use this special analyze mode also when using the test command ? Best regards Andreas Stabel
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