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Subject: Re: Crafty bugs (?)

Author: Robert Hyatt

Date: 09:52:16 08/24/98

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On August 24, 1998 at 11:26:23, Andreas Stabel wrote:

>On August 24, 1998 at 10:50:48, Bernhard Bauer wrote:
>
>
>>Here a position without knights.
>>
>>White(1): White(1):
>>       +---+---+---+---+---+---+---+---+
>>    8  | *K|   | K |   |   |   | B |   |
>>       +---+---+---+---+---+---+---+---+
>>    7  | *B|   |   |   |   |   |   |   |
>>       +---+---+---+---+---+---+---+---+
>>    6  |   |   |   |   |   |   |   |   |
>>       +---+---+---+---+---+---+---+---+
>>    5  |   |   |   |   |   |   |   |   |
>>       +---+---+---+---+---+---+---+---+
>>    4  |   |   |   |   |   |   |   |   |
>>       +---+---+---+---+---+---+---+---+
>>    3  |   |   |   |   |   |   |   |   |
>>       +---+---+---+---+---+---+---+---+
>>    2  |   |   |   |   |   |   |   |   |
>>       +---+---+---+---+---+---+---+---+
>>    1  |   |   |   |   |   |   |   |   |
>>       +---+---+---+---+---+---+---+---+
>>         a   b   c   d   e   f   g   h
>>
>>White(1): end-game phase
>>              clearing hash tables
>>              time surplus   0.00  time limit 5:00 (5:00)
>>              depth   time  score   variation (1)
>>starting thread 1
>>              time:  0.03  cpu:6166%  mat:0  n:600  nps:10000
>>              ext-> checks:60 recaps:0 pawns:0 1rep:0
>>              predicted:0  nodes:600  evals:1
>>              endgame tablebase-> probes done: 0  successful: 0
>>              hashing-> trans/ref:0%  pawn:0%  used:w0% b0%
>>
>>White(1): Bh7
>>              time used:   0.03
>>learning position, wtm=1  value=-66
>>game is a draw due to insufficient material.
>>
>>Do we really have to pay the price?
>>
>>Kind regards
>>
>>Bernhard
>>
>
>I agree fully with Hyatt's reasons for keeping this, but I wonder why
>crafty doesn't handle this right when I include the EGTB tables ?
>
>I understand that this pops up very rarely in real games, but it is
>perhaps more frequent in problems. It would be nice if crafty had an
>analyze option where it would be possible to turn off this and perhaps
>null move. When I analyze positions I often let them run the whole night
>and it could perhaps be argued that with this much thinking time, one could
>defend not using null move ?
>
>If I have understood things correctly, crafty already evaluates things
>a little differently in analyze mode, than in ordinary play. If so, does
>crafty use this special analyze mode also when using the test command ?
>
>Best regards
>Andreas Stabel


This is actually possible to implement...  however, at present, if you
have KNN vs KP tablebase files, it still won't work...  #1, crafty only
probes the KRPKR (and promotion cases) unless it is modified.  #2, it
won't get to the probe because it calls KNN vs KP a draw before the
probe is done, and the search never gets a chance to hit the tablebase...

I am going to modify this in some way to help with the tablebases, and doing
it in analysis mode could also be a possibility...



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