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Subject: Re: I will bet on the machine for this coming match , Correction !

Author: Chris Carson

Date: 04:01:27 09/21/02

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On September 20, 2002 at 23:12:35, martin fierz wrote:

>On September 20, 2002 at 18:44:59, Chris Carson wrote:
>
>>On September 20, 2002 at 16:52:46, martin fierz wrote:
>>
>>>
>>>it was an even result, but not an even match. there's a big difference, and as
>>>long as you don't look at the games, you will never see it...
>>>
>>>
>>
>>I looked at the games and the results, however, what is your assessment?
>
>van wely self-destructed in game 1. to attempt to win an ending where you don't
>really have winning chances and have very little time on your clock against a
>computer is pure suicide (against a fellow human, why not - he is bound to make
>mistakes too...). when you see a human do that kind of stuff, you know he is not
>*really* prepared for a computer match, no matter how many training games he
>played. i guess he never played really serious games, with time trouble and all,
>else he would certainly have realized how dangerous this winning attempt was,
>because he would have lost some of his training games in this manner.
>
>the other 3 games seem fair to me. if you ask me what i see in these 4 games, it
>is that van wely should have won the match IF he had been in the right "frame of
>mind" to play against a computer.
>
>you might say that van wely just blundered, as humans do, and that my argument
>is wrong. but my argument is that van wely "blundered" long before his real
>chess blunder by not taking an easy draw in the position with the 2B-Q by doing
>nothing (i think he even declined a draw offer?!) - instead he went straight
>into a situation which favors the machine: little time & tactics. and it's only
>natural that he loses the game in this situation.
>
>my belief is that man-machine matches are all about who can force who to play on
>his territory. which is IMO why white has had such a high winning %-age in
>recent computer matches: van wely (100%! 4 games), gulko (75%! 8 games), smirin
>(62.5% 8 games), same pattern in all, white is doing much better on average than
>in "normal" computer-computer or human-human competition (i think about 55% is
>normal). the extra tempo allows humans to play cautious setups as white, and
>stay clear from tactics, while their attempts to do the same as black have been
>unsuccessful to put it mildly :-)
>
>aloha
>  martin

Nice analysis, to sum it up, "To Err is humam, to really mess things up requires
a computer".  ;)



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