Author: Mogens Larsen
Date: 00:50:01 09/23/02
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On September 22, 2002 at 17:28:42, Dieter Buerssner wrote: >That the testing of Yace didn't happen yet, is only my fault. Peter Berger >volunteered to do some testing with an autoplayer setup. Initially I suggested >Remi's autoplayer. But this seems to be not as reliable, as one wants (and >perhaps there is even no way at all, to support the time control of SSDF). But >we approached a very well working version now (I mean functionality, not playing >strength). I feeled, that an engine without book learning might have a rather >significant disadvantage. Also, I want, that Yace uses a freely available (- >your -) book. So, I had to write some code for UCI, an interface, that does not >make it really easy to write book learning code (IMHO). At the moment, it seems, >that the engine works correctly under the Shredder 6 autoplayer (I neither have >S6, nor do I have 2 computers to try autoplayer). I hope, after fixing one last >little bug, Peter has found, I can send a version to the SSDF. I will send the >almost same version to you for the Yace web page, when the SSDF starts testing. >The dfferences will be just a few small things in the default setup. At least >some versions of Fritz 7 autoplayer can win on time (because of a few seconds), >which the special SSDF-version should avoid. Anything else, will be the same. I >guess, you can imagine, that all this could not be tested within hours. Good to hear that the project hasn't crashed and burned. At least not yet. Even though it deprives me of stones to throw at the SSDF. Indeed a pity ;-). I'm a little surprised to hear about the fallacy of the wbengine by Rémi, which was the reason for my assumption of a reasonably quick start. I was under the impression that it was used to test Gandalf previously. However, I could be mistaken or underestimate the difficulties of using it in practice. Adapting to the Shredder GUI seems like a decent alternative. Regards, Mogens
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