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Subject: Re: Bitboard engine authors question

Author: Tom Likens

Date: 16:52:58 09/23/02

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On September 23, 2002 at 15:13:44, Russell Reagan wrote:

Hello Russell,

For my engine a8=0 and h1=63.  I think Crafty (and many
others) do it your way.  It doesn't really matter as long as
you are consistent.  Actually, your way does have one
advantage- if you implement tablebase support using Nalimov's
code he has it mapped to match Crafty's implementation.
My mapping needs an additional translation array to access
his tablebase code.

regards,
--tom

>My bitboard representation uses bit 0 as a1, and bit 63 as h8. I would like to
>know if others do this differently. Thanks.
>
>Russell



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