Author: Tom Likens
Date: 16:52:58 09/23/02
Go up one level in this thread
On September 23, 2002 at 15:13:44, Russell Reagan wrote: Hello Russell, For my engine a8=0 and h1=63. I think Crafty (and many others) do it your way. It doesn't really matter as long as you are consistent. Actually, your way does have one advantage- if you implement tablebase support using Nalimov's code he has it mapped to match Crafty's implementation. My mapping needs an additional translation array to access his tablebase code. regards, --tom >My bitboard representation uses bit 0 as a1, and bit 63 as h8. I would like to >know if others do this differently. Thanks. > >Russell
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.