Author: Uri Blass
Date: 11:13:46 09/24/02
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On September 24, 2002 at 06:16:42, Nick Pelling wrote: >Hi everyone, > >I've been asked to find a tiny - no, a *really* tiny - chess engine. > >The whole game (ie, code + opening book + graphics + display + input) needs to >fit in roughly... 64K. (*ouch*) I think that it is easy. chess engines do not need book to play and the same for graphic and display. They only need to support winboard if you want graphic and display. > >(Say) 10K opening book + 10K other stuff would leave 44K for the engine. 44K is more than enough to write an engine. > >Obviously I don't expect to fit any engine whose prefix is "Deep" into this. :-/ > >However, the smallest (non-Java) chess engine I've found so far compiles to >roughly 120K... almost three times the size. :-((( I think that you did not look for the right engines Tscp is clearly less than 64K unless you include also the exe file and not only the. It could be smaller and better but the author prefered to evaluate things like king safety and pawn structure evaluation instead of teaching tscp about null move pruning. Uri
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