Author: Ed Schröder
Date: 14:55:10 08/26/98
Go up one level in this thread
>>Rebel analyze a game and its moves in the following way: >>Stage one: Analyze what Rebel would have played (on the given time-level) >>Stage two: Analyze the actual move played (till the ply-depth of stage-one) >>Suggestion: after stage-one if "Rebel_move = move played in game" >>skip stage-two and copy analysis results from stage-one into stage-two. >>Is that what you want? >Yes. >>In this respect remember that stage-two is much faster than stage-one. >>In stage-one all moves have to be searched. In stage-two only the "move >>played in the game" has to be searched till the given depth from stage-one. >>Stage-two is simply done by an internal "analysis include". As you know >>such a search is usually 3-5 times faster. So the real time gain is not much. >>But I assume that is not a good answer :) >I haven't seen a much different eval yet and I can't remember getting Rebel at >least one ply deeper when only analyzing the played move. That's the point, an analysis with unequal ply-depth's is pretty worthless so that's why stage-two searches as deep as stage-one for a good comparison. >That is indeed confusing. It should be possible to let Rebel analyze all the >games of a database like he does with the loaded game in "analyze game". Easy, select all games from the database (button select all) or select just a few with the mouse then go to the "utilities" menu and select "analyze game". That's it as Rebel will analyze all games you selected. - Ed -
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