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Subject: Re: The "specially sausage" Fighter!

Author: Dave Gomboc

Date: 02:55:36 09/26/02

Go up one level in this thread


On September 25, 2002 at 08:26:25, Uri Blass wrote:

>On September 25, 2002 at 08:08:55, Dave Gomboc wrote:
>
>>On September 24, 2002 at 16:45:45, Peter Berger wrote:
>>
>>>On September 24, 2002 at 13:06:16, Frank Quisinsky wrote:
>>>
>>>>You can used in ChessBase GUI and ChessPartner GUI free available engines. But
>>>>you can not used the engines from ChessBase and ChessPartner in free or other
>>>>available GUIs. So the firms used freeware but give not the chance to used the
>>>>own engines in other GUIs.
>>>
>>>But why would anyone want to do that? If you bought a commercial full-featured
>>>GUI where you can use all your beloved engines - why would you want to use them
>>>is another inferior GUI ? I agree to the exception of the ChessBase GUIs when it
>>>is about their miserable WinBoard support. But if you owned say Shredder and
>>>wanted to use UCI engines and you are no part of another development team - do
>>>you really think you would be much interested to run them in say Arena?
>>
>>I don't know about Frank, but an open API would be a great boon for a software
>>developer.  I picked up a copy of Deep Junior 6 some time back, and while I
>>enjoyed playing it in ChessBase's GUI, it was quite frustrating that it wasn't
>>possible for me to write code that used it for analysis.
>>
>>Dave
>
>Is not possible or hard?
>
>I do not know how to do it but my first thought is that if
>I can post analysis only by clicking the mouse and moving it to the right places
>and clicking ctrl+v there is no reason to prevent a software to do the same.
>
>Is there something that prevent programs to do it?
>
>Uri

Okay, it may merely be incredibly difficult.  I suppose I could shell out for a
licence of Visual Test or some similar program and write something to track the
output as the screen is updated.  But that's just a bit ridiculous, don't you
think?

Dave



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