Author: José de Jesús García Ruvalcaba
Date: 11:28:16 09/27/02
Go up one level in this thread
On September 26, 2002 at 09:44:11, Severi Salminen wrote: >>Ruffiah seams to be a modern engine. It uses the null-move heuristic heavily. >>Since the endgame is all about zugzwang it is no surprise that Ruffian will fail >>to to properly in that area. Tablebases resolve this partially. >>So why don't you use them?? >>Showing bad results when you criple the engine dosn't say anything about the >>engine, it says something about the user. > >Nullmoves have nothing to do with winning KR-K endings - no zugzwangs involved >at all. KR vs K is only about Zugzwang. Two critical positions: [D]3k4/8/4K3/2R5/8/8/8/8 b [D]1k6/7R/2K5/8/8/8/8 b >The knowledge needed to win many types of basic endings is very easy to >code and works in _many_ positions: drive the opposing king to a corner. > >Severi
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