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Subject: Re: Yudasin-Junior game 2

Author: Robert Hyatt

Date: 07:12:22 08/28/98

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On August 27, 1998 at 21:51:33, Robert Henry Durrett wrote:

>On August 27, 1998 at 20:39:45, Robert Hyatt wrote:
>
><snip>
>>I think Junior's playing fine...  It made two "odd" moves today.. one was
>>Rh5, which put the rook in a bad place, the other was Bh8 which put the
>>bishop on a bad square and also prevented the rook from being able to go to
>>h8-b8 or wherever to get to the queen-side...  But the moves were *not*
>>gross errors, just simple positional errors...
>>
>>Yudasin also played some ugly moves along the way, and at one point turned
>>a really significant advantage into nothing with just a couple of moves.  He
>>commented on this later.  However, he took advantage of a black rook out of
>>play and rushed into a nice tactical position that was winning.  But he also
>>*almost* let Junior equalize, although I think that Junior was more interested
>>in kingside activity than queenside, and in this game the queenside was where
>>all the action happened...
>>
>>Yudasin tried to attack on the kingside himself, but after black tangled
>>his pieces (the rook and bishop) he switched to the queen-side quite
>>nicely and broke through there.  Well played.  However, I disagree that
>>Junior embarassed itself...  it repeated the rebel/anand result, which is
>>*not* easy...
>
>Yes, I got the same impression by watching the game.  The thing, though, that
>stands out in my mind is the way one of Junior's rooks got out of play in the
>same manner (side of board locked in by pawns)in both games!  Although this is
>only a sample size of two, it still makes me sit up and take notice.  Maybe
>Junior should be "tweaked" to make piece coordination (especially keeping rooks
>working together) have a higher priority.  Also, this maybe should be considered
>as also a piece activity issue.  [A word of caution:  consult a chessmaster
>about this before modifying Junior.]  I would suggest that Junior should have
>become concerned about the extremely poor placement of the rooks and done
>something about it long before it was too late.
>
>In the second game, unlike the first, there came a time when Junior could not
>seem to figure out what was going on in the position and could not, therefore,
>make anything like a plan.  How do you fix that????

The following is pure speculation, and Amir/Shay can certainly correct what is
wrong...  but my opinion is that Junior relies heavily on "piece/square" tables
for evaluation...  Here's why I believe that:

1.  very fast NPS rate, approaching Fritz, which is an ASM program.

2.  a positional example that I have seen repeated often against both Ferret
and Crafty on ICC:  rook on the 7th rank.  I have watched Junior repeatedly
stick a rook on the 7th, after the king has vacated the 8th, and there are *no*
pawns on the 7th either.  IE the rook is attacking nothing, not constraining the
king at all, yet it goes there and even more important *stays* there.

If the piece/square speculation is true, that can lead to one type of problem,
because you set the piece/square tables up at the root, using a pre-processor
that tries to figure out the best/worst squares for each piece, based on static
analysis of the board.  But it is very difficult to statically figure outhow to
untangle pieces, which might explain what was going on..  and when the action
swung from the kingside to the queenside, this type of static analysis doesn't
make a "smooth" transition from one side to the other, like an endpoing analysis
could do; rather, it plays on the kingside until something becomes apparent to
the pre-analyzer that causes it to adjust piece/square values to start
attracting things to the other side...

Again, all speculation, but it can explain this perhaps...



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