Author: Brian Thomas
Date: 11:19:13 09/30/02
The idea of playing anti-computer chess has come up over the weekend a number of times (specifically with the CM9000 v Christianson match). I do understand the core meaning: but what specifically would this entail? Is it a matter of finding a distinct positional weakness in the specific engine (in, for example, The King) and exploiting it? Or more of a general strategy? I imagine no 2 engines could be played the same way in this manner. I would think that trying just a "general" tactic would be too vague and lead to a positional weakness. The only thing I saw that one may consider anti-computer playing was, in the last Chessmaster game Sunday evening, the computer fought very hard to hold onto its isolated pawn early on. This may be a weakness, but how do you exploit it? Could Chessmaster have beaten Larry if it just let the pawn go and worked better positionally? Looking more for general thoughts/opinions, I have mine :) Brian
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