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Subject: Anti-computer chess playing

Author: Brian Thomas

Date: 11:19:13 09/30/02


The idea of playing anti-computer chess has come up over the weekend a number of
times (specifically with the CM9000 v Christianson match).

I do understand the core meaning: but what specifically would this entail?  Is
it a matter of finding a distinct positional weakness in the specific engine
(in, for example, The King) and exploiting it?  Or more of a general strategy?
I imagine no 2 engines could be played the same way in this manner.

I would think that trying just a "general" tactic would be too vague and lead to
a positional weakness.  The only thing I saw that one may consider anti-computer
playing was, in the last Chessmaster game Sunday evening, the computer fought
very hard to hold onto its isolated pawn early on.  This may be a weakness, but
how do you exploit it?  Could Chessmaster have beaten Larry if it just let the
pawn go and worked better positionally?

Looking more for general thoughts/opinions, I have mine :)

Brian



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