Author: Moritz Berger
Date: 06:33:35 08/29/98
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On August 29, 1998 at 08:30:29, blass uri wrote: >If you use fixed positions then programmers may learn the weaknesses of their >program in the fixed positions. > >Uri But consider the enormous effort to just play comprehensive matches with the 10 "fixed" Nunn positions. If you just play 2 engines, chosing different positions is feasible, but for e.g. 10 and more engines (remember, the intention is also to specifically compare new releases with old versions, so 10 engines is an understatement by far) round robin you need one set of positions to allow meaningful comparison over time - as long as programmers don't start to "cook" the positions. But primitive "cooking" (i.e. implanting hidden "books" from the initial position) is easy to detect, as some programmers have learned in the past from dubious results in the BT2630 test ... Even with the fixed set of 10 positions (20 games per match), the task is almost to hard to handle for one person/pair of autoplayers. That's why I asked for support here. Moritz
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