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Subject: Re: Junior 5 - Crafty 15.17 40/120 games

Author: Robert Hyatt

Date: 07:34:22 08/29/98

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On August 29, 1998 at 06:55:39, Serge Desmarais wrote:

>On August 28, 1998 at 23:47:30, Robert Hyatt wrote:
>
>
>>
>>
>>the real problem is to be a pawn down, with a nice lead in development, and
>>then suddenly find a way to win a pawn but give up the positional advantage in
>>doing so...  then it ends up left with a ragged position, maybe equal material,
>>and loses the endgame in a slow grind...
>>
>>Or, if you remember the DB vs Kasparov game 6, an IM tried that position against
>>a couple of the top commercial programs last year, with the IM playing black,
>>and he won all games easily.  Because the programs would invariably find a way
>>to "cash in" and get a little material back, but black ends up a piece ahead
>>and the win is easy if white's attack fizzles.  This is what makes playing such
>>openings so very difficult..  As a human, when attacking, after tossing a pawn
>>or even a piece, I'm not looking to win a pawn (or the piece) *back*...  I am
>>looking for much more... something programs often don't grasp...
>>
>>But one day, maybe they will..  the thing that helps is great search depth, so
>>that it can "keep the win of material in sight" but still carry on the attacking
>>plan...  I've seen much better results as depth has increased.  In the old days,
>>doing 6-7 plies, such problems were serious, because that's not much horizon to
>>both win material *and* keep up the attack.  At today's 10-12 plies, the
>>programs can do better.  But not as good as they will at 15-16-18 plies in the
>>future...
>
>
>   That is understandable. But I am under the impression that more and more PC
>programs are becomming less materialistic. For example, Fritz 5 often gives
>pawns. For example, if a pawn it threatened of capture and defending it would
>mean bringing the pieces back behind the lines and having a somewhat cramped
>position, it would often let go the pawn and to keep active pieces play and try
>to make threats directly at the opposing king. Of course, it too had to suffer
>and slowly die in a long ending a few times. But sometimes it works and it would
>win, or at least obtain a draw because of sufficient compensations.
>
>
>   One major problem I found that happens in several programs is in endings with
>all pawns on the same side while being a piece down (say K+R+3P vs K+R+B+2P).
>And when the opponent would offer a rook trade, they would go for it!. Fritz,
>did it while at 17 plies. What is strange is that almost IMMEDIATELY after the
>trade, the eval drops damatically below what it was a lot deeper before the
>trade! I have seen similar things in Genius too (trading queens to remain with
>K+pawns vs K+pawn(s)+B! With a piece down, the opponent can take the opposition
>at will with a B or N's move! As for PC programs, they are now much better than
>me at finding counterplay and evaluating compensations for material invested, it
>seems. (I am just about a 1800-1900 USCF player - rated over 1680 here in Quebec
>and as I know one must add between 100 to 200 points to translate our ratings in
>USCF). I admit I have much more trouble playing against tactical and aggressive
>programs like Fritz, Crafty etc. than playing quiet ones, like Genius, agaisnt
>which I am able to draw from time to time at 40/2 (when I succeed in bringing
>positions with opposite colour bishops etc.). But against the tactical fast
>searchers (aggressive?) it is tough to even pass the 30th move without being at
>a disadvantage!
>
>
>Serge Desmarais


many programs don't implement the "if ahead, trade pieces but *not* pawns, and
if behind, trade pawns but *not* pieces".  For reasons that are unknown.  So
there is plenty of opportunity for swindles in that regard...



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