Author: Roy Eassa
Date: 08:49:09 10/05/02
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On October 05, 2002 at 11:30:37, Christophe Theron wrote: >If the time controls are X+Y where X is the initial total time of the game >(min)and Y the increment per move (sec) and you are using Y as an operator time, >then it should work approximately well because the increment is not supposed to >be used by the engine but by you. > >The problem is when the operator time does not exist (computers are connected >together) and the increment is supposed to be used as thinking time. Tiger does >not know how to do that correctly. > >Actually it always considers Y as operator time (positive or negative). > > Luckily, compared to the world-class programming you've done to make Tiger so incredibly strong, fixing this little bug and issuing a patch will be trivial for you.
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