Author: Roy Eassa
Date: 11:58:42 10/06/02
Go up one level in this thread
On October 06, 2002 at 14:34:08, Roy Eassa wrote: >On October 05, 2002 at 19:14:03, Christophe Theron wrote: > >>On October 05, 2002 at 15:18:21, Chessfun wrote: >> >>>On October 05, 2002 at 15:04:09, Mike S. wrote: >>> >>>>On October 05, 2002 at 08:52:13, Chessfun wrote: >>>> >>>>>On October 05, 2002 at 08:04:41, Gian-Carlo Pascutto wrote: >>>>> >>>>>>(...) >>>>>> >>>>>>2 12 for example is quite common on the next. >>>>> >>>>>In this case the main reason they use it is for places like Yahoo where no >>>>>computer accounts exist and they need to toggle back and forth and manually >>>>>make >>>>>the moves on a single PC. Therefore the "inc" minimum 5 is required to avoid >>>>>losing on time. >>>> >>>>But OTOH, in ICC's BlitzIn program, 2 12 is the default time control setting for >>>>the match seek. I think the idea is to limit the total thinking time *per move*, >>>>but still have a reasonable average move time available. >>>> >>>>IOW, probably not unusual (among humans). >>> >>> >>>As you say among humans. Blitzin is also a human user interface, IOW cannot be >>>used by computers. Although I'd assume many human players on ICC use inc's of >>>3-5 when playing computers. It just seems a little odd that till now (versions >>>12, 13 and 14) nothing was made of this fact. Reason.....it was never mentioned >>>before by any tester. Now mentioned everyone thinks there is this big need of a >>>patch?. RebelRex was #1 at ICC for Months and I know he posts here and played >>>many games using inc's of 7 or more. I think the simple fact is it seems to have >>>more of an effect against computers. Though naturally playing a human at 1/22 >>>wouldn't be good. I even watched many GM's try this on Tiger 14 on ICC. >>> >>>Sarah. >> >> >> >>If I fixed it, maybe it would get better than #1 at ICC? :) >> >> >> >> Christophe > > >Are you saying that if you were #1 like Avis you would try harder? I meant #2, sorry! Ruined the joke. Sigh...
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