Author: Sune Fischer
Date: 00:14:34 10/07/02
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On October 06, 2002 at 18:54:07, Dieter Buerssner wrote: >On October 06, 2002 at 16:16:19, Sune Fischer wrote: > >>On October 06, 2002 at 14:47:20, Gian-Carlo Pascutto wrote: >>So it is better to have the GUI play half the game for the engine? > >This has nothing to do with the protocol issue. Have you read the UCI >documentation? I have read a small help file of about 600 kB. >Also with the WB protocol, the GUI could play half of the game >for the engine. Even if it does so (for example, because the user wants to use >the book he wants, and not the book the engine author decided to use) I see no >real problem. I see one problem in the case of TB-positions, where for example >the CB-GUIs can spoil a win to a draw because of uncomplete TBs, when the engine >alone would easyily win it. But again, not a matter of protocol at all. You are right, the engine can ask for the book to be turned off. I'd hate to see it spoil a win because of incomplete TBs though! >>Where is the excitement in that? >>I've also heard there are problems with learning! That alone is reason enough to >>reject the protocol, from my viewpoint. > >Indeed, learning was/is a problem (at least for me) under UCI. > >>Last but not least, the engine is running in force mode, this means you either >>need a new (simpler) protocol for when playing in the console, or you will have >>to put up with writing "go" at every move... >>Somehow that doesn't sound very professional or "clean" to me either. > >? > >Very strange comment from someone, who seemed to have quite some problems to >understand the WB-protocol, and why sometimes a go is not needed. I personally >see no problem in all those goes, and think it is much cleaner. I think the WB protocol could use a better documentation, but once I "got the idea" I kindof like it. It is hard to get the idea just from reading how each command should behave. -S. >Other points are certainly debatable. > >Regards, >Dieter
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