Author: Uri Blass
Date: 21:33:22 10/07/02
Go up one level in this thread
On October 07, 2002 at 23:34:21, Robert Hyatt wrote: >On October 06, 2002 at 11:46:18, Uri Blass wrote: > >>On October 06, 2002 at 11:27:43, Chessfun wrote: >> >>>On October 06, 2002 at 11:05:20, ERIQ wrote: >>> >>>>I just had to post this warning to all chess programers and computer account >>>>managers. Having a computer try to play instantly just to win on time is a bad >>>>idea. Here is a game that a 2400+ program lost to me but used only about 5 secs >>>>the whole game !! and It was a five minute game. Even if it won I would think it >>>>in poor taste to just try to win on time :( >>> >>> >>>Dingbat has a target rating of 2300, in order to get that he speeds up the >>>computer move time, so as to reduce it's ply depth. IOW he isn't trying to win >>>on time. >>> >>>Sarah. >> >>I do not know what is his target but the only logical target of reducing the >>time is in order to reduce the rating. >> >>I am surprised that people think that it is done to win(it is done to win only >>if it is done only when the opponent is in big time trouble). >> >>I also have a parameter that tells the public movei to play faster so if >>opponents think that it is too strong for them they can change the parameter >>from 1 to 60 and movei is going to play 60 times faster. >> >>I never thought that it is going to give movei better rating but I also thought >>about comp-comp and not about comp-human. >> >>The main reason for this function is the fact that winboard does not support >>unequal time control and if I want to test if my program is 5 times better or 10 >>times better than another program I have no way to do it without a special >>function. >> >>I found that public movei is more than 5 times better than tscp only when the >>time control is slow enough. >> >>Unfortunately other engines do not support this function so I cannot find how >>much speed movei need to be better than Ruffian but people can get an estimate >>if they play games of x minutes/y moves when y is a big number of some thousands >>thanks to the bad time management of ruffian. >> >>Again I suspect that the difference between the public movei and Ruffian becomes >>bigger when the time control is slower but today I do not care about the public >>movei. >> >>Uri > > >Actually, moving faster vs humans is not a bad idea, in blitz games. It speeds >up the tempo, >and the human will generally fall right into the new faster tempo, and explode >tactically. Moving slightly faster may be good but certainly 5 second per game instead of 5 minutes per game is not good. The decision to play faster also should be based on the opponent's time and it make more sense to play faster when the human opponent is in time trouble. Uri
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