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Subject: Re: Addressing frequently-discussed Deep Blue issues (from a FHH talk)

Author: Robert Hyatt

Date: 07:30:16 10/08/02

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On October 08, 2002 at 03:58:13, Tom Kerrigan wrote:

>On October 07, 2002 at 21:35:23, Robert Hyatt wrote:
>
>>Never said there was _not_ one.  I said "there was no reasonably efficient
>>software implementation" that could be used in an engine."  Big difference.
>>You _can_ emulate _anything_ in software, by definition.  But that doesn't
>>mean you can use it to play games...
>
>Is that what you said? What was the date? I'd like to look that thread up.
>
>Also, it doesn't mean you can use it to play games? Then what software
>simulation was Joel playing?
>

Deep Blue 2 on deep blue 1 hardware, for one thing.  The software eval was
around
for a long time, but it was not used to play gaime so far as I was ever told.
It was used
purely for tuning the eval by playing over a bunch of games, and
"least-square-ing"
the total error.

I wouldn't begin to guess when I wrote that.  However, since I have had the deep
thought
software evaluation tuning code on my ftp site for years, it was a long time ago
to be
sure...

However, I don't think anyone would attempt to lash that up to a search and play
chess,
for the reasons I gave you a year or two ago.  The software emulation would be
way too
slow.





>-Tom



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