Author: Uri Blass
Date: 07:38:23 10/08/02
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On October 08, 2002 at 10:30:16, Robert Hyatt wrote: >On October 08, 2002 at 03:58:13, Tom Kerrigan wrote: > >>On October 07, 2002 at 21:35:23, Robert Hyatt wrote: >> >>>Never said there was _not_ one. I said "there was no reasonably efficient >>>software implementation" that could be used in an engine." Big difference. >>>You _can_ emulate _anything_ in software, by definition. But that doesn't >>>mean you can use it to play games... >> >>Is that what you said? What was the date? I'd like to look that thread up. >> >>Also, it doesn't mean you can use it to play games? Then what software >>simulation was Joel playing? >> > >Deep Blue 2 on deep blue 1 hardware, for one thing. The software eval was >around >for a long time, but it was not used to play gaime so far as I was ever told. >It was used >purely for tuning the eval by playing over a bunch of games, and >"least-square-ing" >the total error. > >I wouldn't begin to guess when I wrote that. However, since I have had the deep >thought >software evaluation tuning code on my ftp site for years, it was a long time ago >to be >sure... > >However, I don't think anyone would attempt to lash that up to a search and play >chess, >for the reasons I gave you a year or two ago. The software emulation would be >way too >slow. Not everybody is interested in generating a stronger program. I believe that there are people who are interested in emulating deep blue in software not for being number 1. Uri > > > > > >>-Tom
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