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Subject: Three question-mark moves in a span of five moves.

Author: Roy Eassa

Date: 07:20:30 10/09/02


Game 3, Deep Fritz 7 vs. Kramnik:

[d] 2kr1b1r/p1p2p1p/1p2b3/2p1Pp2/1nP2P2/1PN1B3/P4KPP/R4B1R w - - 0 19

19.a3? Nc2 20.Rc1 Nxe3 21.Kxe3 Bg7 22.Nd5? c6 23.Nf6?

[d] 2kr3r/p4pbp/1pp1bN2/2p1Pp2/2P2P2/PP2K3/6PP/2R2B1R b - - 0 23

Moves 19, 22, and 23 by White were all weak and displayed a complete lack of
understanding of the position.  Kramnik says he was winning after move 19.
Moves 22 and especially 23 made the win straightforward for him (given his great
strength and technique).


I expect Fritz will score a few more draws or even win a game.  After all,
Kramnik is only human and is subject to lapses in focus and blunders (though
less often that probably all other humans!).  And realistically, that's the
computer's only chance to win, isn't it?  It must count on blunders, because it
simply has no clue about chess.

It is sort of like if humans counted on occasional power supply surges/brownouts
as their only realistic chance of winning against computers.  Luckily, they
don't have to.



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