Author: Rolf Tueschen
Date: 17:04:52 10/10/02
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On October 10, 2002 at 19:49:28, martin fierz wrote: >On October 10, 2002 at 18:27:10, Rolf Tueschen wrote: > >>On October 10, 2002 at 18:10:31, martin fierz wrote: >> >>>i don't know what you are talking about. "blitzing" your opponent is standard >>>practice in human chess. i did it. it has been done to me. sometimes it works, >>>sometimes not. there is nothing unfair in it. >>> >>>aloha >>> martin >> >>Ok, because it's you: please do not read me as if I would criticise Ed. What I >>was trying to say was that such nonsense could not succeed. Because bliting in a >>non-blitzing situation can't disturb a human GM! If someone plays with less >>thinking, then it's his problem and a GM would never get nervous. Please re-read >>what Ed wrote about his technique... > >i did. being "blitzed" is disturbing, whether you are a weak or a strong player >- even a GM is disturbed by it, as the results of ed show. >you write it's nonsense - i disagree: it is clear that the faster a game gets, >the less chance a human has against the computer. disciplined chess players will >think about the game they are playing while their opponent is to move. if you >decide to have rebel play e.g. 40 moves in 1 hour, what effectively happens is >that the GM gets 3 hours for 40 moves instead of 4, while the computer gets 1 >hour instead of 2, so you reduce your thinking time by 50% and the GM's by 25%. >if you do this right (i.e. when using pondering, always move instantly if you >have a ponder hit), you probably get a better percentage than 25%. and so you >have succeeded in a) getting to a shorter time control at a relatively low >price, and b) in psyching your human opponent. even without b) this might well >be worthwhile! > >aloha > martin Thanks again, but this seems really important for such show events. I didn't know that. Rolf Tueschen > > >>And you are thinking that operators could do _everything_? Serious? >> >>Rolf Tueschen
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