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Subject: Re: Question for Robert Hyatt about Deep Blue moves

Author: Matthew Hull

Date: 05:45:17 10/11/02

Go up one level in this thread


On October 11, 2002 at 08:02:47, Vincent Diepeveen wrote:

>On October 11, 2002 at 00:59:36, Slater Wold wrote:
>
>Slate, everyone recognizes that deep thought was an
>absolute beginner. Do you agree?
>
>But please remind that deepthoughtII was getting 10
>million nodes a second.
>
>Now it only gets 20 times faster and from absolute
>piece square tables it has a kind of gnuchess
>evaluation, also with precalculated values for the
>parameters, instead of an independant leaf evaluation.
>
>In short it's not so impressive. If they play
>beginners level with 10 MLN a second,


Yes, beginners level.  And that's how many ELO points above your rating?


>and they
>do not use nullmove, then what level do they play
>with 126MLN a second, knowing that they had severe
>parallel losses. Practical speed was about 5% of the
>total speed.
>
>Of course same is valid for DTII.
>
>I need to remind you too that if i make a program that's
>not evaluating much. Say only 40 parameters, which is
>about DBII's eval (as published in artificial intelligence)
>that it is not so hard to get 2 million nodes a second
>on a single K7.
>
>In fact older fritz versions which are in the same league
>like that 40 parameters, if they would get optimized to
>K7 would get a hell of a lot more nodes a second.
>
>At a dual K7 it clocked against me at 2.2MLN nodes a second.
>
>And we all know how bigtime it was slowed down the past few years
>by adding knowledge and doing more sophisticated search.
>
>DB never did a sophisticated search, so getting more nodes a second
>is a hell of a lot easier then too!
>
>>On October 11, 2002 at 00:25:27, K. Burcham wrote:
>>
>>>
>>>
>>>Robert,  I know you are more qualified than most to have an opinion about this
>>>comparison of Deep Blue to Deep Fritz. I know you have many reasons to have
>>>formed this opinion. As you know I find the electrical/mechanical machine we
>>>call Deep Blue very fascinating for its time.
>>>
>>>I have heard your comparisons about hardware, software, search depth, memory,
>>>search methods, etc. that explains some of your reasoning about comparing Deep
>>>Blue to todays programs.
>>>
>>>My question is, separate from all of this technical discussion, do you have
>>>several moves that you have studied with todays programs that you know these
>>>programs cannot find?
>>>What have you found to be the most difficult of Deep Blues moves?
>>>Would you please post your findings here for others to study?
>>>
>>>thanks
>>>kburcham
>>
>>I have read just about everything there is to read about DB.  Lectures, thesis,
>>ICCA journals, everything.  While I'm not Bob, I will take a stab at answering
>>your questions.
>>
>>
>>DB and later DBII were massive machines.  DBII had 400+ CPUs designed for the
>>sole purpose of examining a chess board.  While I believe that the software was
>>not as advanced as todays, I do have to remind you they did some pretty fancy
>>extensions (among other things) that cannot be afforded on a PC at this time.
>>
>>Did DB or DBII ever make a move that cannot be reproduced by a computer now?
>>Not that I have found.  If you give a certain engine a certain amount of time,
>>most will always find DB moves.  Some faster, and some slower.  Some a lot
>>faster, and some a lot slower.
>>
>>Why?
>>
>>Anyone can look at the games played against DBII and tell Kasparov was *not* on
>>top of his game.  DBII was never given the oppurtunity to shine, thus, it never
>>did.  There are I believe 2-3 positions in DB/DBII's history that still give
>>some programs a hard time, but nothing that switching PCs or programs won't
>>solve.
>>
>>However.
>>
>>You can look back at Deep Thought and Deep Thought II and pick some of it's
>>games to compare.  Granted, you will not have a one on one comparison, but you
>>will have a close one.  DBII was fairly stronger than DTII, however, they are in
>>somewhat the same realm.
>>
>>Nolot.
>>
>>Back in the 90's when Nolot released his position suite, he said that it would
>>be 10+ years before computers where getting these moves (and lines) right.  DTII
>>completly squashed Nolot.  At that time, no program or PC could even *dream* of
>>getting those positions solved.  At present day, *some* programs with good HW
>>can get *some* of the Nolot positions correct.  AFAIK none do as well overall as
>>DTII.  And please, try to keep in mind DTII was 2 generations before DBII.  2M
>>nps vs 200M nps.  (Ok, 150M nps.  Whatever number you want to pick.)
>>
>>TPR.
>>
>>DTII was crushing GMs at a time where if you had brought a PC to play a GM,
>>people would laugh at you.  After the Kramnik-DF7 match, it's looking like
>>you'll get this same attitude nowadays.
>>
>>
>>I will leave you with this; why if we have advanced SO much in computer chess,
>>is the "best" computer chess software on the best computer hardware getting torn
>>apart by a GM?  Because he got the software in advanced?  Give me a break.
>>That's part of normal chess.  You study your opponenets before you play them.
>>You don't think Frans and his crew were going over ever Kramnik game played?  I
>>am sure it helped Kramnik, but nothing like most people think.
>>
>>
>>Look at the DT games.  Look at the DF games.  It is clear to me that there is a
>>pretty huge difference in quality of play.
>>
>>
>>
>>
>>
>>** All of you anti-DB guys can go ahead and reply all you want.  I've heard your
>>side 1,000 times.  I don't agree.  So go ahead, waste the keystrokes.  It's your
>>time, not mine. **



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