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Subject: Re: Anti-human programs as completely separate entities

Author: Matthew Hull

Date: 12:52:07 10/11/02

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On October 11, 2002 at 15:33:11, Roy Eassa wrote:

>On October 11, 2002 at 15:14:55, Matthew Hull wrote:
>
>>On October 11, 2002 at 15:00:05, Roy Eassa wrote:
>>
>>>I have very gradually come around to the idea that what makes a chess computer
>>>good against other chess computers may be quite different from what makes it
>>>good against strong human chessplayers.
>>>
>>>Some years ago, PCs were slow enough that the chess author had no choice but to
>>>write the program to maximize the search, or else even moderately strong humans
>>>could win simply by tactics.  But I think now, with PCs over 2 GHz, just 25% of
>>>the computer's power is more than sufficient tactically against humans.  Against
>>>other computers, every ounce of speed must be used to search deeper, as in Fritz
>>>or Ruffian.  But against humans perhaps the great majority of the power of the
>>>CPU needs to be used exclusively to play anti-human chess: avoid locked
>>>positions, avoid allowing certain types of attacking formations, "understand"
>>>many, many types of positions better, etc.  Such a program would likely perform
>>>very poorly against the likes of Fritz but could perform much better than Fritz
>>>does against top humans.
>>>
>>>My thought: there should be two totally different classes of chess programs:
>>>those that are designed to win against other programs and those that are
>>>designed to win against humans.  And if you want to create a program that claims
>>>to do both, you should have it swap in a completely different set of algorithms
>>>-- and not just change a few settings -- depending upon the opponent (human or
>>>computer).
>>
>>I believe Crafty has some internal lists of opponents which the user can supply
>>that can be compared to the opponent name supplied by Xboard.  The program will
>>adjust it's play if the opponent is on the GM list or the B(locker) list, or the
>>C(computer) list.
>
>
>But my point was that adjusting its play is not enough.  More like throwing out
>90% of the software and loading a completely different program (except for the
>WinBoard communication part).

It's not clear to me that you need to toss 90%, if the program had built-in
flexibility to adopt different styles of play.



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