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Subject: Re: The Tweakers & Twisters in CC please do come back to chess (Appeal 2

Author: martin fierz

Date: 12:52:58 10/11/02

Go up one level in this thread


On October 11, 2002 at 13:01:03, Robert Hyatt wrote:

>On October 11, 2002 at 05:33:33, Rolf Tueschen wrote:
>
>>On October 10, 2002 at 22:48:19, Robert Hyatt wrote:
>>
>>
>>>I never said he was doing that, and hope I never implied I thought he was.  He
>>>simply has found weaknesses that lead to predictable play in particular types of
>>>positions, whatever they may be.  The rules prevent _any_ changes to the program
>>>excepting for the opening book, and changing the opening book would only be an
>>>attempt at dodging around a problem rather than doing something to change the
>>>basic way the program behaves...
>>
>>To me it seems that you are here on the same error than in SSDF statistics and
>>Elo. The pattern I discovered is this, you can't accept that certain things
>>can't be done! And then your reaction is _not_ to support a general change in
>>the approach, but you say "the approach, how we always did it in the past, is
>>correct and if human players won't accept _our_ tradition, then bad for them,
>>_we_ simply won't play".
>>Let me speak it out. You'd hate to lose the possibility to tweak and twist, so
>>that you could always confuse a human chess player. Because that is no longer
>>about _chess_ but about gambling and psyching out the human player.
>>This is most ridiculous because you yourself are the expert for the whole topic
>>of CC who is never tired to explain that chess programs are not yet as strong as
>>human GM players. But instead of accepting the truth in its complete meaning you
>>are completely out of your mind the moment you are fantazising a match where
>>Crafty or Cray Blitz could be involved. In short: split interests.
>>
>
>
>No...   But I assume you don't _really_ play chess so that you don't understand
>what
>goes on.  For example, I _frequently_ used to prepare openings for specific
>opponents.
>If my opponent liked tactics, he wouldn't get 'em from me, he would get a
>positional
>struggle.  If my opponent hated tactics, he would get gambits from me.  That is
>a _part_
>of the game.
>
>A human can decide to play aggressive one game, passive the next, or whatever he
>wants,
>to keep his opponent off-balance.  If the game is important, I might choose to
>try something
>I haven't tried before, if I know my opponent is prepared for my normal opening
>choices.
>
>The computer doesn't behave like that, as it is not "aware" of anything about
>its opponent,
>yet.  The ability to "tweak" it gives it a "pseudo-awareness" thru the
>programmer.  Nothing
>more...
>
>
>
>
>>
>>
>>>Yes it [Crafty] has weaknesses.  But _not_ the same
>>>weaknesses as Fritz.  It understands a lot about majorities, candidates, pawns
>>>on wings, etc...  Enough that it would take him time to discover what it didn't
>>>understand, and he only has _eight_ games to do that...  Not enough with me
>>>tweaking between rounds to keep things off-balance.
>>
>>
>>You couldn't give a more honest confession. I think the hype about DB2 is only
>>understandable with that confession. In that light your statement that Kasparov
>>should simply have managed to get a better contract is in itself untrue! Because
>>for IBM/Hsu and you yourself the tweaking in little show events is the main
>>remedy to calm your own, your collegues and the many lovers of CC _conscience_.
>
>
>
>"conscience" is not an issue.
>
>
>>All know exactly that no machine could become dangerous for a human GM in a fair
>>match. Your only chance is the tweaking and twisting, I would call it the
>>psyching out mode, or the confusional mode.
>
>I won't go that far.  Your last sentence is certainly true.  But then have you
>ever watched
>a GM play a weaker player?  He slams pieces.  He slams the clock.  He grimaces
>and stares
>at his opponent?  Psychology?  You betcha...

i have played something like 20 GMs in my chess career. i have not had any of
this happen even once. i don't know what kind of GMs you have in mind, but
"normal" GMs don't do that!

aloha
  martin




>Computers _do_ have a chance against GM players.  IE I would not mind playing
>Crafty in
>a series of FIDE events.  How would it do?  No idea.  But it would certainly
>"evolve" between
>tournaments as I learn from the previous games and try to improve it.  It is
>certainly more than
>posisble that a computer could do well.  Deep Thought is such an example, with
>its Fredkin II
>prize performance in _many_ GM events.  And it was _certainly_ undergoing
>changes between
>events, if not between rounds.
>
>Speaking for myself, I really don't do much between rounds.  In years past, if I
>lost a game I
>might adjust the opening book so that I wouldn't repeat the opening the next
>round, but since
>I did the book-learning stuff, that is unnecessary.  Against strong computers I
>might have Crafty
>play off-beat openings to avoid their very good book preparation.  And if I knew
>a GM (Roman
>for example) like something like the London system, I might try to give him
>something that would
>make that  difficult to reach.
>
>But _if_ I saw something that looked really bad, or even which might be
>classified as an outright
>bug, I would certainly exercise my right to fix it between rounds...  Which the
>Fritz guys can't
>do...  But which a human certainly can.  IE Kramnik can certainly choose to not
>go for a specific
>type of position, once he realizes that the machine is going to drub him if he
>does.  The program
>needs that same sort of protection, since it can't provide it itself (yet).
>
>
>
>
>>
>>
>>
>>
>>>The problem is, he has found a "style" of play that minimizes his chances for
>>>errors, because he has found that without queens, a program that relies on
>>>aggressive
>>>play suddenly becomes clueless when the attacking chances are not present.  And
>>>he
>>>_knows_ that before he starts the match.  Were this my program, he would not
>>>because
>>>I simply would not have agreed to such a ridiculous set of rules.  Of course, he
>>>would
>>>never play Crafty anyway because he wanted those rules and I would never have
>>>agreed to them, so end of match before it could get started...
>>
>>That was confession Part II.
>>
>>If your machine is weaker than  GM then you are not ready yet to give up all
>>hopes. No, then you either try to tweak and twist or you deny a match at all. Or
>>you dismantle the whole machine after 6 games only... Hsu and Bob are well in
>>the same boat here. Really? Isit all about gambling? I thought it were about
>>chess.
>
>I simply want a match that is as fair as possible.  Between rounds, Kasparov
>could walk up
>to Kramnik and say "I noticed that it seemed to be happy with the position where
>you had
>lots of isolated pawns but a terrific attack brewing."  Kramnik could take that
>comment
>and adjust his play in the next round.  Is that fair?  If so, then why can't I
>"say" something
>similar to Crafty between rounds???
>
>
>
>
>>
>>
>>
>>
>>
>>>Not even close.  Kasparov complained because deep blue seemed to "change".  In
>>>one
>>>game it seemed to evaluate bishops too high, in the next, not high enough.  That
>>>is enough
>>>to disrupt a plan, and if you only have 8 games to develop a plan, I believe he
>>>would have
>>>a _much_ harder time.  Yes, I believe he would win.  He might even win with the
>>>same
>>>margin of victory.  But he would definitely have to "work" for the victories,
>>>rather than
>>>using pre-obtained knowledge to steer the program into never-never land with
>>>little
>>>chance of anything bad happening at all.
>>
>>
>>It is very painful to read you here. It's so mean and average (as if Kramnik
>>would not show real chess, but only genral preppy stuff). Here we are talking
>>about a chess master, an artist, and there we have the tweaker & twister. Who is
>>playing God. Just by some primitive gambling tricks.You seem to have no respect
>>for the artistic mastership of human chess GM! No matter what you say on
>>different occasions. I know! You will quote thousands of different phrases. But
>>as in the question of SSDF,you simply can't understand that you can't follow two
>>different choices. One could only be true! Either something is true or wrong.
>>And if something is wrong then you can't define it as the practical best. Try to
>>implement as many code you like where your program may gamble, but stop to
>>gamble yourself.
>
>
>I don't follow the above, so I won't comment...
>
>
>
>>
>>
>>Excuse me, but do not think for a second that I would tell you such thoughts if
>>I were thinking that you are lost in such debates. Certain ideas must simply be
>>expressed to become new and acceptable even for such dinos like you.
>>
>>Rolf Tueschen
>
>
>I may be a "dino" but I am not yet "extinct".
>
>:)



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