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Subject: Re: Anti-human programs as completely separate entities

Author: Uri Blass

Date: 14:09:55 10/11/02

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On October 11, 2002 at 15:00:05, Roy Eassa wrote:

>I have very gradually come around to the idea that what makes a chess computer
>good against other chess computers may be quite different from what makes it
>good against strong human chessplayers.
>
>Some years ago, PCs were slow enough that the chess author had no choice but to
>write the program to maximize the search, or else even moderately strong humans
>could win simply by tactics.  But I think now, with PCs over 2 GHz, just 25% of
>the computer's power is more than sufficient tactically against humans.  Against
>other computers, every ounce of speed must be used to search deeper, as in Fritz
>or Ruffian.  But against humans perhaps the great majority of the power of the
>CPU needs to be used exclusively to play anti-human chess: avoid locked
>positions, avoid allowing certain types of attacking formations, "understand"
>many, many types of positions better, etc.  Such a program would likely perform
>very poorly against the likes of Fritz but could perform much better than Fritz
>does against top humans.

I disagree.

I do not think that a program with a lot of knowledge is going to perform
poorly against Fritz.

If knowledge can help kramnik to beat Fritz I see no reason to assume that it
cannot help a chess program.

The problem is simply that the programmers do not know how to teach programs the
relevant knowledge.

Uri



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