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Subject: Re: Anti-human programs as completely separate entities

Author: Fernando Villegas

Date: 15:04:00 10/11/02

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Hi:
I believe chess is only one thing and so tactics OR knowledge or both in some
mix are just particular ways to arrive there. They dos not suppose a different
kind of chss. Why you use general ideas and when? When you cannot get a precise,
mathematical certainty. Why and when you use just tactics? When you cannot use
general ideas to get a shortcut.
Programs are narrowly enclosed in a tactical realm of sheer calculations of
moves; that's his fault. GM can calculate moves, but the esential thing is that
they see the game from a superior level of understanding. When you have a
concept, a good one, you does not need to calculate move by move each time it is
your turn.
So at the end a question arises: what is shortcut of what? Tactics of ideas or
ideas of tactics?
My guess is a real handling of the game supersede this dilemma, be it for
computers or for humans. As you say, that involves a reallocation of processing
power, but specially a reallocation of the ideas with which to create a program.
Still most of programs, if not all, goes move by move running the entire code
where material and positional factors operates like things putted there with
such an such score. I proposed once and again to some programmer an vry
different system baed in movable modules, but no one took it seriously. Perhaps
Chess Wizard is more or less in that path, if what the autor told in CCC about
parts of the program toned down or putted off in certain moments is similra to
my idea.
My best
Fernando.



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