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Subject: Re: Question for Robert Hyatt about Deep Blue moves

Author: Robert Hyatt

Date: 19:25:27 10/11/02

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On October 11, 2002 at 13:07:55, Vincent Diepeveen wrote:

>On October 11, 2002 at 12:55:43, Daniel Clausen wrote:
>
>>On October 11, 2002 at 08:14:11, Vincent Diepeveen wrote:
>>
>>>On October 11, 2002 at 08:11:58, Uri Blass wrote:
>>>
>>>>On October 11, 2002 at 08:02:47, Vincent Diepeveen wrote:
>>>>
>>>>>On October 11, 2002 at 00:59:36, Slater Wold wrote:
>>>>>
>>>>>Slate, everyone recognizes that deep thought was an
>>>>>absolute beginner. Do you agree?
>>>>
>>>>No
>>>>
>>>>I did not say that deep thought was an absolute beginner.
>>>>I believe that everybody is going to disagree with you about it.
>>>>
>>>>I believe that everybody's opinion is that deep thought can beat most of the
>>>>humans of today.
>>>>
>>>>i believe that everybody's opinion is that Deep thought can achieve today more
>>>>than fide rating of 2000 against humans and beginners cannot do it.
>>>
>>>2000 is beginners level to me.
>>>
>>>Look deep thought:
>>>
>>>5k2/7R/4P2p/5K2/p1r2P1p/8/8/8 b LCTFIN04 (...h3!)
>>
>>I wouldn't call it lying but you try to make DT weaker than it really is by
>>posting positions where the problem of the repetition recognition shows up. I
>>call it manipulating people though. Not very scientific.. it more resembles a
>>mud fight.
>>
>>Sargon
>
>the trivial thing about deep thought which people forget is that it
>got tens of millions of nodes a second. No one has problems believing that
>the current software generation is annihilating that.

Would it be too much to ask that you report _all_ numbers in base 10, rather
than base 7?  Deep Thought was claiming 2-3M nodes per second.  I have at
least 5-6 ACM tournament bulletins with that number in it.  I have other
articles
that report the _same_ number.  2-3M, _not_ tens of millions, unless you mean
something like 40,000,000 base 7, which might be pretty close,





>
>This despite that it was gettting way more nodes a second than current software.
>

This is the _same_ hardware that produced a 2650+ rating playing GM players at
40/.2,
which particular program today has accomplished that???



>Why would beating DB a problem then?



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