Author: Robert Hyatt
Date: 19:41:31 10/11/02
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On October 11, 2002 at 16:24:22, Rolf Tueschen wrote: >On October 11, 2002 at 15:05:26, Matthew Hull wrote: > >>Rolf, >> >>In the interest of clarity, if it was up to you, what would be the rules for a >>human versus computer chess match? >> >>Matt > >First and basic Law: > >Chess programming does always mean being honest about the actual strength of the >program/machine entity. So impostering should be forbidden already out of >self-respect. All tricks which are meant to exercise psychological confusion >should be regarded as insult against computer chess itself. > >Consquence: > >That means by logic that all the Wch shows and super GM hype "bye-bye" from now >on. There are plente of strong IM and experts who would be glad to play the >machines. > >Second Law: > >Opening books should never contain lines a program can't "understand" simply >because the key is too deep in the tree. So also such pretension should be >regarded as insult against the moral of CC. This means humans can't play real chess either. How many GMs today play stuff that they didn't/couldn't find on their own??? It happens all the time. Why is this an issue for computers, when humans do it every day??? > >(NB that I'm not being asked for giving my specific ideas for new chess topics >in CC programming. But I think that the ideas of Roay are fantastic. I saw that >Ed already agreed although he's the famous addict of night long autoplayer games >instead of human vs comp test.) > > >Rolf Tueschen
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