Author: Robert Henry Durrett
Date: 09:20:23 09/02/98
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On September 02, 1998 at 03:22:31, Ed Schröder wrote: <snip> >>If specific answers can be obtained, then what do these answers suggest for >>future design guidelines for chess engines? > >For playing against (todays!) computers: add much more tactical stuff. > >For playing against (strong) humans: different playing style. > >- Ed - (1) Ed Schröder's idea above sounds like it may be the key: Select the best "anti-human" playing style. (2) Now, what remains to be said is what, specifically, we mean by a "playing style," and to identify, define, and itemize the specific elements of the best "anti-human playing styles." To be complete, it also should be said: how and why those specific elements contribute to the strength of the engine against humans.
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