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Subject: Re: What Makes a Chess Engine Better Vs Humans?

Author: Robert Henry Durrett

Date: 09:20:23 09/02/98

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On September 02, 1998 at 03:22:31, Ed Schröder wrote:

<snip>

>>If specific answers can be obtained, then what do these answers suggest for
>>future design guidelines for chess engines?
>
>For playing against (todays!) computers: add much more tactical stuff.
>
>For playing against (strong) humans: different playing style.
>
>- Ed -

(1) Ed Schröder's idea above sounds like it may be the key:  Select the best
"anti-human" playing style.

(2) Now, what remains to be said is what, specifically, we mean by a "playing
style," and to identify, define, and itemize the specific elements of the best
"anti-human playing styles."  To be complete, it also should be said:  how and
why those specific elements contribute to the strength of the engine against
humans.



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