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Subject: Re: Q&A with Feng-Hsiung Hsu

Author: Jeremiah Penery

Date: 16:13:34 10/13/02

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On October 13, 2002 at 17:19:50, Vincent Diepeveen wrote:

>On October 13, 2002 at 16:55:32, Jeremiah Penery wrote:
>
>first of all. in endgames when i search dual i get huge mainlines.
>sometimes 25 ply and i have a nominal search depth of like 15 then.
>
>if i add a bunch of processors i sometimes get weird long mainlines
>because it searches nonsense.
>
>this is a well known phenomena.

If you're getting a _big line_ of nonsense at the end of your PV, then you're
probably trying to get the full PV from the hashtable or something.  I have
never seen such a thing with Crafty.  (Of course, the last move or two can be
nonsense, but more often that's because of very low remaining depth, causing
easy tactics to be missed.)  I haven't examined Deep Blue's mainlines to see if
they contain a lot of junk or not, but I have seen at least a few times where
some nonsense appears near the ends.  They probably were trying to reconstruct
the software PV from the hashtable also, and hardware couldn't return any PV of
course.

>now they search very small search depths with a big number of processors.
>
>So they all search incredible nonsense.
>
>also we know they extended a lot for not so common reasons.
>
>that explains obviously a lot.
>
>so the only reliable mainlines is the first mainlines of a game. we just
>have 6 games as you know.

Do you mean the mainlines of searches after they were out of book, or while they
were in book?

>after that the hashtable is filled with nonsense of a few ply which adds
>up quickly. extensions do the rest of the job.

Then do you want me to make the table (of depths x(y) with the corresponding
length of mainline) with just, say, the first 10 moves of each game?  I can
already tell you the results are not much different than the results for the
full game.



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