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Subject: Re: Q&A with Feng-Hsiung Hsu

Author: Robert Hyatt

Date: 10:36:52 10/14/02

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On October 14, 2002 at 11:31:35, Vincent Diepeveen wrote:

>On October 14, 2002 at 04:53:28, Andreas Guettinger wrote:
>
>>On October 13, 2002 at 21:20:32, Robert Hyatt wrote:
>>
>>>On October 13, 2002 at 12:00:39, Andrew Williams wrote:
>>>
>>>>Several people asked:
>>>>
>>>>Question: What does "12(6)" mean in Deep Blue's logs?
>>>>
>>>>Dr Hsu said, "12(6) means 12 plies of brute force (not counting the search
>>>>extensions & quiescence). 6 means the maximum hardware search depth allowed.
>>>>this means that the PV could be up to 6 plies deeper before quiescence."
>>>>
>>>>Unfortunately questions were being fed through a third-party, so it wasn't
>>>>possible to get a follow-up.
>>>>
>>>>Andrew
>>>
>>>I saw the question and answer tonight when I got back home.
>>>
>>>Too bad the question wasn't phrased reasonably to clear up the ambiguity.
>>>
>>>The above doesn't contradict the email I got from DB team members, nor does it
>>>contradict the article they published.  It is just too vague...
>>
>>
>>Seems pretty clear to me what he said. The PV can be up to 6 ply deeper than 12
>>ply before quiescence search starts, this make a maximal PV length of 18 (not
>>including extensions).
>>
>>regards
>>Andreas
>
>
>It is very clear. It is 12 ply in total including hardware depth.
>That doesn't contradict with anything.

Vincent, it contradicts a _lot_.  The email I posted here.  Searches that start
off 4(5) which would be impossible by your definition.  Etc...


>
>If they would have gotten 18 ply they would have shouted it loudly
>around at this planet and sued everyone with commercial interest in
>the field of computerchess who said it was 12 ply.

Why?  They proved they were better than anyone else...

Why sue one particular person that has little credibility anyway???


>
>Instead when the subject search depth comes on the agenda, the deep blue
>team starts to talk about nodes a second, instead of search depth.
>
>Reality is that in 1997 everyone had a branching factor of between 6 and 10.


Reality is that you make idiotic statements.  Just compute the branching factor
for Deep Blue.  It was just under 4.0 for game 1.  And Crafty in 1995 did _not_
have a branching factor of 6-10, so I have absolutely no idea why you are making
up
such numbers, but several have copies of the Jakarta version of Crafty (1996)
and it
_certainly_ didn't have a branching factor of 5 or more...  That is _easy_ to
settle
as the Jakarta version is still around...

Stop spouting absolute rubbish.

_you_ might have had such a terrible branching factor.  Deep Blue did not, as
their
logs show, and I certainly didn't, nor did at least Ferret as we swapped logs
all the
time.




>
>They had around 6.0 to 10.0, so that's not so bad as it looks like. They
>just got more nodes a second. the improvements in b.f. started later when
>hashtables and nullmove started to work well together and R=2 was changed
>to R=3 by most.


Why don't you offer some real data, since the logs are public.  They might have
a 6-10 EBF at some point in a game.  I have them myself in bad cases, but I
certainly
don't _averate_ 6-10 and neither did they, nor anybody else I know of in
1996-1997...





>
>The statement is very clear when asked whether it was 12 ply or 18 ply
>in total the answer was: 12.
>
>Very clear.
>
>And that he better could say so, because it is impossible to search
>18 ply fullwidth:
>


And again, they have now revealed that they did forward pruning, so your
statement is 100% pointless...




>According to Knuth, it is
>  2* squareroot(40^18) = 524.288.000.000.000 nodes
>
>Or do you disbelief the proof of Knuth about what the minimal tree is
>that you have to search with alfabeta?
>


First, 40 is wrong.  35-38 is accepted as the _real_ number.  But when you
do forward pruning, then 35-38 drops drastically, which invalidates the entire
formula.  You are simply mis-using it.  Nobody says the formula is wrong.
Your use of the formula is wrong, however...





>If you do not, cut the nonsense please, and get back to normal.
>
>Most searched like 8-9 ply in 1997. They get 12 ply. They didn't get
>twice the search depth at all of course. Stories about 18 ply nominal
>search depth is complete nonsense.


I got 12 plies in 1996.  Ferret did the same.




>
>Even Knuth proved it to be impossible.
>
>Now they have this machien that's just busy getting a hell of a lot of
>nodes a second.
>
>You have a statement from Hsu that he cares less for searching deeper
>than doing a bunch of extensions.
>
>Bob claims they lost 2 ply to extensions.
>
>And you still believe it is 18 ply?
>

I don't claim that.  I said that in Cray Blitz, SE cost me one ply all the time,
and _sometimes_ two plies...





>So without those extensiosn that would be 20 ply.
>
>Want to know what the minimal tree is for 18 ply search when searching
>fullwidth without hashtable?
>
>2 * squareroot(40^20) = 20.971.520.000.000.000
>
>Or 2.0 * 10^16 nodes
>
>MINIMAL tree.
>


based on an inflated branching factor of 40, which is wrong, when someone is
doing forward pruning...




>So not realistic tree. Add another huge factor to that for the
>realistic tree.
>
>How naive are we still today?
>
>WHY THE HELL IS HYATT STILL PUTTING OIL IN THE FIRE?
\


I'm not.  _you_ are the one making ridiculous statements.  But that is normal
it seems...



>
>He'll realize as the best that it's 12 ply and that 12 ply was great in 97.
>
>Whether he got that too at his cray is not important.

Of course it isn't important.  Nothing is important to the discussion except
your twisted/defective opinion...



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