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Subject: Re: Most useful 6-men TB's

Author: Dieter Buerssner

Date: 18:26:32 10/14/02

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On October 14, 2002 at 21:09:42, martin fierz wrote:

>On October 14, 2002 at 21:02:53, Dieter Buerssner wrote:

>>I remember one game of my engine, where a pieceless 6-men EGTB could have been

I meant "pawnless" insead of "pieceless". But, no doubt, you figured this out
yourself from the context.

>you are probably right that things like KR+minor - K+2minors may have some
>interesting positions. i would have thought that since K+minor - K+rook is a
>draw (in all "normal" cases), the additional minor pieces help the weaker side
>and make most of these endgames very drawish - but perhaps that is a bit
>superficial :-)

I think, this is indeed an interesting question. I actually started a thread
with a very similar question here. And, my engine makes the scores of such
endgames drawish (but not 0.0). I believe now, it is wrong. From reading
followups to my questions, and from looking up positions from Thompson's site.
The rule "one minor piece more, without a pawn, will not win" seems not to be
correct, for more complicated cases. It is correct for KRBKR, KRNKR, and Q for
R. With 6 pieces, even the advantage of rook vs. minor piece seems often enough
to win.

>my assessment "not interesting" was aimed more toward the probability of these
>things ever turning up, compared to 6-piece endgames with pawns.

I agree, that all this has very little practical relevance. But now and then, it
can happen. Of course, 6-men TBs with pawns will be much more interesting.

Regards,
Dieter



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